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General Tabletop Discussion
*TTRPGs General
Too Much Effort to Make New Characters?
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<blockquote data-quote="Reynard" data-source="post: 8687912" data-attributes="member: 467"><p>In addition to talking about preferences and expectations and teasing out exactly what they didn't like about the character generation process, or if there was something else happening there, I would be inclined to embrace their desire:</p><p></p><p>"As the pain turns to numbness and the darkness at the edge of your vision consumes the world before you, you feel a sense of peace in that your struggles are finally over. Suddenly, you are awake at your camp in the morning again and have the strangest sense of deja vu." I would do this any time they died and over time imply that they are in fact trapped in a LitRPG virtual world, subject to the whims of a mad chronomancer, or under the effects of someone else's botched wish.</p><p></p><p>If the players really wanted to make "no death" a part of the game, i would make it a major point in the game. Win, win.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8687912, member: 467"] In addition to talking about preferences and expectations and teasing out exactly what they didn't like about the character generation process, or if there was something else happening there, I would be inclined to embrace their desire: "As the pain turns to numbness and the darkness at the edge of your vision consumes the world before you, you feel a sense of peace in that your struggles are finally over. Suddenly, you are awake at your camp in the morning again and have the strangest sense of deja vu." I would do this any time they died and over time imply that they are in fact trapped in a LitRPG virtual world, subject to the whims of a mad chronomancer, or under the effects of someone else's botched wish. If the players really wanted to make "no death" a part of the game, i would make it a major point in the game. Win, win. [/QUOTE]
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Too Much Effort to Make New Characters?
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