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Too Much Effort to Make New Characters?
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<blockquote data-quote="Retreater" data-source="post: 8688068" data-attributes="member: 42040"><p>They don't want to play those games. I've asked.</p><p>Those systems are usually more lethal (which is a strike against the players who want a deep story experience) and don't have the tactical depth of more modern systems (which is a strike against the players who want that style of play).</p><p></p><p>They made it halfway to 3rd level. But I think they consider the investment in the story and character development as a part of character creation - so that is all lost as well. So I do understand that part of it. Another part of the frustration is how quickly the TPK happened in that specific encounter - a matter of a few rounds.</p><p></p><p>In PF2 I am awarding them a Hero Point every hour to every player - which is pretty darned generous.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8688068, member: 42040"] They don't want to play those games. I've asked. Those systems are usually more lethal (which is a strike against the players who want a deep story experience) and don't have the tactical depth of more modern systems (which is a strike against the players who want that style of play). They made it halfway to 3rd level. But I think they consider the investment in the story and character development as a part of character creation - so that is all lost as well. So I do understand that part of it. Another part of the frustration is how quickly the TPK happened in that specific encounter - a matter of a few rounds. In PF2 I am awarding them a Hero Point every hour to every player - which is pretty darned generous. [/QUOTE]
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