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General Tabletop Discussion
*TTRPGs General
Too Much Effort to Make New Characters?
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<blockquote data-quote="Umbran" data-source="post: 8688482" data-attributes="member: 177"><p>Fail forward is intrinsically encoded in conflicts in Fate.</p><p></p><p>In Fate combat, a Player may realize that they are about to lose a Conflict, and can choose to Concede. If they do, they get a Fate point, or possibly several, and get to narrate how the character is removed from being an active part of the scene, in such a way as they'll still be alive in future scenes. And the GM doesn't get to contradict this - if the player says the character is left for dead, the GM can't say at the end of the fight that everyone is captured and has their stuff taken away.</p><p></p><p>If the player does not Concede, and the character gets Taken Out, the GM gets to narrate what happens to them - and death is only one possibility. In Fate, death in general, and TPKs specifically, only happen if the GM absolutely wants it that way.</p><p></p><p>Sounds pretty fail forward to me.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8688482, member: 177"] Fail forward is intrinsically encoded in conflicts in Fate. In Fate combat, a Player may realize that they are about to lose a Conflict, and can choose to Concede. If they do, they get a Fate point, or possibly several, and get to narrate how the character is removed from being an active part of the scene, in such a way as they'll still be alive in future scenes. And the GM doesn't get to contradict this - if the player says the character is left for dead, the GM can't say at the end of the fight that everyone is captured and has their stuff taken away. If the player does not Concede, and the character gets Taken Out, the GM gets to narrate what happens to them - and death is only one possibility. In Fate, death in general, and TPKs specifically, only happen if the GM absolutely wants it that way. Sounds pretty fail forward to me. [/QUOTE]
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Too Much Effort to Make New Characters?
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