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Too Much Effort to Make New Characters?
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<blockquote data-quote="Doc_Klueless" data-source="post: 8690670" data-attributes="member: 261"><p>This is not a dig at you, Kor. You just happened to say it and it dinged in my mind...</p><p></p><p>There are LOTS of consequences for actions besides death. Death, really, is a minor one easily overcome by just making another character and, oftentimes, has nothing to do with the playing skill or character skill but just a series of poor dice rolls. </p><p></p><p>Character death, really, is just a speedbump in playtime. It's not real world death where you're done playing the game of life forever. However, loss of property, reputation, loved ones, etc. often have a much longer lasting impact on the Player's Character.</p><p></p><p>While I do have characters die in my games (and even TPKs on very rare occasions), I much prefer imposing one of the other consequences as I find just killing a character unsatisfying. Typically, in the games I run, both the player and I have to agree on the character's death unless it stems from them doing something willfully idiotic ("I attack the dragon with a toothpick! I'm invincible!!) or the "fiction" of the game makes it clear that death is the only outcome that makes sense ("Your space fighter crashes at Mach 6 into the asteroid").</p></blockquote><p></p>
[QUOTE="Doc_Klueless, post: 8690670, member: 261"] This is not a dig at you, Kor. You just happened to say it and it dinged in my mind... There are LOTS of consequences for actions besides death. Death, really, is a minor one easily overcome by just making another character and, oftentimes, has nothing to do with the playing skill or character skill but just a series of poor dice rolls. Character death, really, is just a speedbump in playtime. It's not real world death where you're done playing the game of life forever. However, loss of property, reputation, loved ones, etc. often have a much longer lasting impact on the Player's Character. While I do have characters die in my games (and even TPKs on very rare occasions), I much prefer imposing one of the other consequences as I find just killing a character unsatisfying. Typically, in the games I run, both the player and I have to agree on the character's death unless it stems from them doing something willfully idiotic ("I attack the dragon with a toothpick! I'm invincible!!) or the "fiction" of the game makes it clear that death is the only outcome that makes sense ("Your space fighter crashes at Mach 6 into the asteroid"). [/QUOTE]
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