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Too Much Effort to Make New Characters?
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<blockquote data-quote="grankless" data-source="post: 8691507" data-attributes="member: 7025176"><p>This may shock you, but it's quite possible these players may have enjoyed the story and the way their current characters experienced it. I'm not sure where you get off just assuming they hate the game.</p><p></p><p></p><p>The general social contract of play is that the new character gets slotted in to the party without any fuss, regardless of the party dynamics already at play. They're not going to be "back to basics" besides the fact that they don't have the past experiences of the campaign behind them; punishing a player whose character died by giving them an even weaker PC (if that's what you're implying) is just nonsense outside of any game that isn't some OSR games.</p></blockquote><p></p>
[QUOTE="grankless, post: 8691507, member: 7025176"] This may shock you, but it's quite possible these players may have enjoyed the story and the way their current characters experienced it. I'm not sure where you get off just assuming they hate the game. The general social contract of play is that the new character gets slotted in to the party without any fuss, regardless of the party dynamics already at play. They're not going to be "back to basics" besides the fact that they don't have the past experiences of the campaign behind them; punishing a player whose character died by giving them an even weaker PC (if that's what you're implying) is just nonsense outside of any game that isn't some OSR games. [/QUOTE]
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Too Much Effort to Make New Characters?
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