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General Tabletop Discussion
*Dungeons & Dragons
Too Much Healing Going On?
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<blockquote data-quote="Umbran" data-source="post: 8036011" data-attributes="member: 177"><p>Two days ago, in the climax fight of The Dragon of Icespire Peak, said dragon got in my Artificer's face, got off a claw-claw-bite, and dropped him like a sack of potatoes without needing the second claw. I was at 2/3 of max hit points at the time of that attack combo. The base damage for its breath weapon alone would have taken me down at max hit points. If we didn't have cold resistance and failed the save, it would be one-hit-kill for three quarters of the party.</p><p></p><p>How much healing you do as you go along goes hand-in-hand with the amount of damage the bad guys can put out at once. When the opponent can do 2/3 or more of your hit points in one round, yes, you probably want to be walking around at 90%+ of your max most of the time. If the opponents can only nickel-and-dime you, you might relax. But, in general, walking around notably under full is a risky choice. YMMV.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8036011, member: 177"] Two days ago, in the climax fight of The Dragon of Icespire Peak, said dragon got in my Artificer's face, got off a claw-claw-bite, and dropped him like a sack of potatoes without needing the second claw. I was at 2/3 of max hit points at the time of that attack combo. The base damage for its breath weapon alone would have taken me down at max hit points. If we didn't have cold resistance and failed the save, it would be one-hit-kill for three quarters of the party. How much healing you do as you go along goes hand-in-hand with the amount of damage the bad guys can put out at once. When the opponent can do 2/3 or more of your hit points in one round, yes, you probably want to be walking around at 90%+ of your max most of the time. If the opponents can only nickel-and-dime you, you might relax. But, in general, walking around notably under full is a risky choice. YMMV. [/QUOTE]
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Too Much Healing Going On?
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