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General Tabletop Discussion
*Dungeons & Dragons
Too Much Healing Going On?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8036023" data-attributes="member: 18"><p>I think you feeling strange is kinda the problem here, rather than anything else.</p><p></p><p>You have four characters who can output a lot of healing. Druids can heal crazy amounts (esp. if you haven't nerfed Healing Spirit and it sounds like you might not have - otherwise it heals for a joke amount), Clerics are really solid-to-great depending on subclass, and Paladin is a whole chunk of healing. I don't see your total party size or if anyone else can either heal or generate THP, but I presume there's a bit of that too.</p><p></p><p>Given that the biggest death-risk in 5E, is starting a fight on low HP, getting downed instantly (then either taking enough damage to die instantly, or taking multiple hits which force extra death saves), and they have four strong healers in the party, why on earth would they be starting fights, intentionally, on less than maximum HP? Sounds like you're mid-to-high level, too, so they have a huge depth of spell slots to pull on, too.</p><p></p><p>Add in that they're using HD and potions sensibly, and it sounds like what you're complaining about is a big fat case of "Working As Intended". A big clue is in the healing potions. If they weren't being pressed at all, if they felt totally safe, they wouldn't be using consumables like that. They'd just stay in their bags to rot.</p><p></p><p>I don't think you need to change anything, just get on board with the fact that the party is healing heavy.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8036023, member: 18"] I think you feeling strange is kinda the problem here, rather than anything else. You have four characters who can output a lot of healing. Druids can heal crazy amounts (esp. if you haven't nerfed Healing Spirit and it sounds like you might not have - otherwise it heals for a joke amount), Clerics are really solid-to-great depending on subclass, and Paladin is a whole chunk of healing. I don't see your total party size or if anyone else can either heal or generate THP, but I presume there's a bit of that too. Given that the biggest death-risk in 5E, is starting a fight on low HP, getting downed instantly (then either taking enough damage to die instantly, or taking multiple hits which force extra death saves), and they have four strong healers in the party, why on earth would they be starting fights, intentionally, on less than maximum HP? Sounds like you're mid-to-high level, too, so they have a huge depth of spell slots to pull on, too. Add in that they're using HD and potions sensibly, and it sounds like what you're complaining about is a big fat case of "Working As Intended". A big clue is in the healing potions. If they weren't being pressed at all, if they felt totally safe, they wouldn't be using consumables like that. They'd just stay in their bags to rot. I don't think you need to change anything, just get on board with the fact that the party is healing heavy. [/QUOTE]
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Too Much Healing Going On?
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