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General Tabletop Discussion
*Dungeons & Dragons
Too Much Healing Going On?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8036029" data-attributes="member: 18"><p>You're not thinking like a player.</p><p></p><p>A player doesn't want their PC to die. You're sneering at 30-point hits, but they could be crits for 50. And four thirty-point hits landing on a 110 HP character means they're down, and in need of massive healing.</p><p></p><p>Also, did they start around 10-14, or did they level to there normally? Because at lower levels, and awful lot of hits are 15 or 20 HP when you only have 30 or 50 HP, and it's only as you get to higher levels to the amounts of damage tend to seem relatively lower vs HP totals. So they'll be playing cautiously because they remember how it was.</p><p></p><p>You say "Oh for a dangerous encounter you want to be on full HP! But medium and hard aren't a challenge!". Well, buddy you got two separate issues here. And both of them stem from not thinking like a player. A player doesn't know what the "difficulty" on the next encounter is going to be. They have to assume every next encounter is Deadly. Not sure why you're not getting that. So they heal up to full, because it would be outright stupid not to, if they have the opportunity and it doesn't blow too many resources (and they seem to managing resources extremely well). And guess what? Medium encounters at 12th level aren't challenging. At all. There's no chance of death or real risk. That's how they are. Hard ones are rarely much more threatening. But they do drain resources, and that does add up. Players feel the challenge, as people have been trying to explain, because they see all the boxes for spell slots filling up, and their HD going down (and remember, you only get 50% HD back on a long rest). But DMs can be like you and be like "Pfffft you guys are all on full, whatevs...". So accept that medium/hard are there to burn resources, more than to provide "challenges" or the like. They burn a lot more resources if approached in a bad way.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8036029, member: 18"] You're not thinking like a player. A player doesn't want their PC to die. You're sneering at 30-point hits, but they could be crits for 50. And four thirty-point hits landing on a 110 HP character means they're down, and in need of massive healing. Also, did they start around 10-14, or did they level to there normally? Because at lower levels, and awful lot of hits are 15 or 20 HP when you only have 30 or 50 HP, and it's only as you get to higher levels to the amounts of damage tend to seem relatively lower vs HP totals. So they'll be playing cautiously because they remember how it was. You say "Oh for a dangerous encounter you want to be on full HP! But medium and hard aren't a challenge!". Well, buddy you got two separate issues here. And both of them stem from not thinking like a player. A player doesn't know what the "difficulty" on the next encounter is going to be. They have to assume every next encounter is Deadly. Not sure why you're not getting that. So they heal up to full, because it would be outright stupid not to, if they have the opportunity and it doesn't blow too many resources (and they seem to managing resources extremely well). And guess what? Medium encounters at 12th level aren't challenging. At all. There's no chance of death or real risk. That's how they are. Hard ones are rarely much more threatening. But they do drain resources, and that does add up. Players feel the challenge, as people have been trying to explain, because they see all the boxes for spell slots filling up, and their HD going down (and remember, you only get 50% HD back on a long rest). But DMs can be like you and be like "Pfffft you guys are all on full, whatevs...". So accept that medium/hard are there to burn resources, more than to provide "challenges" or the like. They burn a lot more resources if approached in a bad way. [/QUOTE]
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