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General Tabletop Discussion
*Dungeons & Dragons
Too Much Healing Going On?
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<blockquote data-quote="DND_Reborn" data-source="post: 8036054" data-attributes="member: 6987520"><p>We did nerf Healing Spirit as it can only heal 1d6 once per round (so 10d6 over a minute) and we use it out of combat mostly. 35 HP for a 2nd level spell is still a lot, but the time requirement balances it out somewhat IMO.</p><p></p><p>Yes, we are levels 14 or 15.</p><p></p><p>The healing potions are used nearly only out of combat, to save spell slots, lay on hands, etc. just to top them off. Of course, using Beacon of Hope and 10 healing potions restores 100 HP in a minute.</p><p></p><p></p><p></p><p>Oh, those fire giant hits hurt, but when your front-liners average 150 hp, with pretty good ACs, it isn't that bad really. Especially when you know after the battle is over, you'll get topped off again.</p><p></p><p>We started at level 1. Even then it wasn't too bad, but again many encounters the PCs began with max HP.</p><p></p><p>I am <em>both</em> player and DM. I get it. When I play, I don't know when a deadly encounter is coming, which is why I've said in other posts we top off whenever we can simply because of <em>that</em>. As a player, I don't really feel the challenge in (most) medium and hard encounters. Sure, I might use a spell slot or two, or heal people up afterwards, but not so much I stress over it.</p><p></p><p>When I DM, I see the other side. It seems like a waste of time to have encounters <em>simply</em> designed to drain resources. Now, don't get me wrong, from a story and "realist" point of view, it makes perfect sense. Not everything running around out in the world will be a threat after all.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8036054, member: 6987520"] We did nerf Healing Spirit as it can only heal 1d6 once per round (so 10d6 over a minute) and we use it out of combat mostly. 35 HP for a 2nd level spell is still a lot, but the time requirement balances it out somewhat IMO. Yes, we are levels 14 or 15. The healing potions are used nearly only out of combat, to save spell slots, lay on hands, etc. just to top them off. Of course, using Beacon of Hope and 10 healing potions restores 100 HP in a minute. Oh, those fire giant hits hurt, but when your front-liners average 150 hp, with pretty good ACs, it isn't that bad really. Especially when you know after the battle is over, you'll get topped off again. We started at level 1. Even then it wasn't too bad, but again many encounters the PCs began with max HP. I am [I]both[/I] player and DM. I get it. When I play, I don't know when a deadly encounter is coming, which is why I've said in other posts we top off whenever we can simply because of [I]that[/I]. As a player, I don't really feel the challenge in (most) medium and hard encounters. Sure, I might use a spell slot or two, or heal people up afterwards, but not so much I stress over it. When I DM, I see the other side. It seems like a waste of time to have encounters [I]simply[/I] designed to drain resources. Now, don't get me wrong, from a story and "realist" point of view, it makes perfect sense. Not everything running around out in the world will be a threat after all. [/QUOTE]
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