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Community
General Tabletop Discussion
*Dungeons & Dragons
Too Much Healing Going On?
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<blockquote data-quote="DND_Reborn" data-source="post: 8036281" data-attributes="member: 6987520"><p>Actually, it is all your fault. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> (j/k)</p><p></p><p>The discussion on healing surges and the idea of beginning each encounter with max HP made me realize we (more or less) <em>already</em> start each encounter with max HP!</p><p></p><p>So, I got to thinking that moderate and hard encounters <em>could</em> be more challenging if I did reduce max hp (like you suggest), but include the "surge pool" to tap into for the deadly encounters. PCs could use them for other encounters, but would hesitate to do so and only resort to that if absolutely needed as recovering surges would take longer.</p><p></p><p>My thoughts have been to remove CON actually, and just base HP off of HD, maybe even reducing the HD size, but adding a healing pool for surges to be used in combat when needed to bolster waning HP.</p><p></p><p>I have to think it over more and play around with the numbers to find a balance I like. This idea <em>does</em> also lend itself to another idea I want to implement, so I think it is a good start.</p><p></p><p>Another good side effect of this (which I thought I mentioned in the other thread) was natural hazards, like falling, become more lethal since you have less max HP.</p><p></p><p>So, it is funny you brought it up, because that is what got me thinking about it all in the first place. I don't like (from the sounds of it) just how surges were used in 4E, but I don't think it is a bad design concept.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8036281, member: 6987520"] Actually, it is all your fault. :P (j/k) The discussion on healing surges and the idea of beginning each encounter with max HP made me realize we (more or less) [I]already[/I] start each encounter with max HP! So, I got to thinking that moderate and hard encounters [I]could[/I] be more challenging if I did reduce max hp (like you suggest), but include the "surge pool" to tap into for the deadly encounters. PCs could use them for other encounters, but would hesitate to do so and only resort to that if absolutely needed as recovering surges would take longer. My thoughts have been to remove CON actually, and just base HP off of HD, maybe even reducing the HD size, but adding a healing pool for surges to be used in combat when needed to bolster waning HP. I have to think it over more and play around with the numbers to find a balance I like. This idea [I]does[/I] also lend itself to another idea I want to implement, so I think it is a good start. Another good side effect of this (which I thought I mentioned in the other thread) was natural hazards, like falling, become more lethal since you have less max HP. So, it is funny you brought it up, because that is what got me thinking about it all in the first place. I don't like (from the sounds of it) just how surges were used in 4E, but I don't think it is a bad design concept. [/QUOTE]
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Too Much Healing Going On?
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