Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Too much magic in DnD - Lets fo something about it 2.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheMan" data-source="post: 88244" data-attributes="member: 3101"><p><strong>Here we are yet again</strong></p><p></p><p>It is simply amazing how many threads are started that deal with balance issues. What a lot of people don't seem to grasp is the concept that balance is relative. Balance largely focuses on the enviroment of the campaign that the DM establishes and maintains. The complaint that there is too much magic or that the class system is unbalanced depends on the campaign that the DM has provided. What you are really complaining about is that the rules don't fit what YOU want to do, so instead of fashioning the campaign to balance the characters, you fashion the characters to balance the campaign.</p><p></p><p>How do I limit magic in my campaign and increase the utility of the fighters?</p><p>1) Limit the time wizards have to do research or scribe spells by evolving a campaign that is constantly forcing the characters to react to their enviroment.</p><p></p><p>2) Limit sorcerers by limiting access to spell components. More smaller skirmishes during a day will force the sorcerer to spread out their firepower.</p><p></p><p>3) Increase the number of creatures with magic resistance or better saving throws. If you can't find a creature that already has it, make your own.</p><p></p><p>4) etc.</p><p></p><p>What further irritates me is DMs complaining about characters leveling to fast. Last time I checked, DMs are the ones that determine and award experience - you are creating your own dilemma!</p><p></p><p>If you want to adjust the system to fit your campaign, that is fine - more power to you, that is what role playing is all about. There is little need however to complain that th rules don't fit exactly what you want or expect. I have participated in excellent campaigns on both sides of the spectrum and I have to tell you that the more limiting the house rules, the less fun I have had. The best games are those led by DMs who adjust to the characters, maximizing every party members utility by creating unique situations and encounters.</p></blockquote><p></p>
[QUOTE="TheMan, post: 88244, member: 3101"] [b]Here we are yet again[/b] It is simply amazing how many threads are started that deal with balance issues. What a lot of people don't seem to grasp is the concept that balance is relative. Balance largely focuses on the enviroment of the campaign that the DM establishes and maintains. The complaint that there is too much magic or that the class system is unbalanced depends on the campaign that the DM has provided. What you are really complaining about is that the rules don't fit what YOU want to do, so instead of fashioning the campaign to balance the characters, you fashion the characters to balance the campaign. How do I limit magic in my campaign and increase the utility of the fighters? 1) Limit the time wizards have to do research or scribe spells by evolving a campaign that is constantly forcing the characters to react to their enviroment. 2) Limit sorcerers by limiting access to spell components. More smaller skirmishes during a day will force the sorcerer to spread out their firepower. 3) Increase the number of creatures with magic resistance or better saving throws. If you can't find a creature that already has it, make your own. 4) etc. What further irritates me is DMs complaining about characters leveling to fast. Last time I checked, DMs are the ones that determine and award experience - you are creating your own dilemma! If you want to adjust the system to fit your campaign, that is fine - more power to you, that is what role playing is all about. There is little need however to complain that th rules don't fit exactly what you want or expect. I have participated in excellent campaigns on both sides of the spectrum and I have to tell you that the more limiting the house rules, the less fun I have had. The best games are those led by DMs who adjust to the characters, maximizing every party members utility by creating unique situations and encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Too much magic in DnD - Lets fo something about it 2.
Top