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Too much magic in DnD - Lets fo something about it 2.
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<blockquote data-quote="kenjib" data-source="post: 88927" data-attributes="member: 530"><p>If you ignore the part I put in about using the PsiHB and ITCK rules, which I agree was a mistake and shouldn't have been in that post, and just look at the way I broke spell lists into skills and feats, all the system is, is a mechanic for people to create alternate spell lists and modifications to the casting rules (like adding subdual damage for example) in an orderly and cross-compatible manner. It's really not a big change if you just layer it on top of the wizard class. In fact, you could even recreate the PHB wizard exactly using this system. Just create a tradition that has the full wizard spell list, gains scribe scroll and summon familiar, but as a result is not allowed to learn any other traditions. An occult mage under those rules can be pretty much identical to the standard wizard. It's just intended as a loose framework for customization.</p><p></p><p>Ignore the PsiHB and If Thoughts Could Kill casting rules stuff (which I shouldn't have included - sorry) and just use the standard wizard and/or sorcerer as the underlying model. Eliminate spellcraft and the spell list and add my new rules to determine spell lists. You could even apply it to the cleric or druid classes if you want.</p><p></p><p>Is this getting too confusing now? If anyone wants me to post a revised version in a more clear manner let me know. I could clean up the last post and make the variant both easier to understand and lighter on the amount of rules modification.</p></blockquote><p></p>
[QUOTE="kenjib, post: 88927, member: 530"] If you ignore the part I put in about using the PsiHB and ITCK rules, which I agree was a mistake and shouldn't have been in that post, and just look at the way I broke spell lists into skills and feats, all the system is, is a mechanic for people to create alternate spell lists and modifications to the casting rules (like adding subdual damage for example) in an orderly and cross-compatible manner. It's really not a big change if you just layer it on top of the wizard class. In fact, you could even recreate the PHB wizard exactly using this system. Just create a tradition that has the full wizard spell list, gains scribe scroll and summon familiar, but as a result is not allowed to learn any other traditions. An occult mage under those rules can be pretty much identical to the standard wizard. It's just intended as a loose framework for customization. Ignore the PsiHB and If Thoughts Could Kill casting rules stuff (which I shouldn't have included - sorry) and just use the standard wizard and/or sorcerer as the underlying model. Eliminate spellcraft and the spell list and add my new rules to determine spell lists. You could even apply it to the cleric or druid classes if you want. Is this getting too confusing now? If anyone wants me to post a revised version in a more clear manner let me know. I could clean up the last post and make the variant both easier to understand and lighter on the amount of rules modification. [/QUOTE]
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Too much magic in DnD - Lets fo something about it 2.
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