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Too much magic in DnD - Lets fo something about it 2.
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<blockquote data-quote="I'm A Banana" data-source="post: 88993" data-attributes="member: 2067"><p><strong>Hm...</strong></p><p></p><p>Perhaps before the thread goes farther, we might consider some sort of mission statement, a what-we-want-to accomplish.</p><p></p><p>Do we want to limit the power of spellcasting classes? How does one define the "power" of spellcasting classes?</p><p></p><p>Do we want to make the spells "less flashy?" This is actually a totally different goal, keep in mind...</p><p></p><p>Do we want to limit the spellcaster's damage potential while uping their ..er..let's call it "utility" potential?</p><p></p><p>Do we want to set up a new magic system? Do we want to limit magic in the entire world (applying to monsters, too), or just to the PC's?</p><p></p><p>Do we want to limit the access and availability of magic items?</p><p></p><p>Do we want to increase the risk involved in casting a spell?</p><p></p><p>Do we want to emulate a particular method of magic found somewhere else?</p><p></p><p>Do we care about balance issues? Do we mind if one class is suddenly a lot less attractive?</p><p></p><p></p><p>I probably missed a lot...</p><p></p><p>....Honestly, I just joined in, and I have no idea what we're trying to do...and if people just want to complain about how the current system "isn't right," I'm not going to get a lot out of the conversation, so I probably won't bother to check back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm happy with the current system, thankyouverymuch, and just would like to help input my ideas for a different system.</p><p></p><p>Anyhoo, just thought I'd throw out the idea. The thread seems quite schitzophrenic, so perhaps narrowing our focus to a few goals and then actually trying to accomplish one at a time, while not bothering with the others, would be conducive to actually accomplishing those goals. (shrug) That's my idea, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 88993, member: 2067"] [b]Hm...[/b] Perhaps before the thread goes farther, we might consider some sort of mission statement, a what-we-want-to accomplish. Do we want to limit the power of spellcasting classes? How does one define the "power" of spellcasting classes? Do we want to make the spells "less flashy?" This is actually a totally different goal, keep in mind... Do we want to limit the spellcaster's damage potential while uping their ..er..let's call it "utility" potential? Do we want to set up a new magic system? Do we want to limit magic in the entire world (applying to monsters, too), or just to the PC's? Do we want to limit the access and availability of magic items? Do we want to increase the risk involved in casting a spell? Do we want to emulate a particular method of magic found somewhere else? Do we care about balance issues? Do we mind if one class is suddenly a lot less attractive? I probably missed a lot... ....Honestly, I just joined in, and I have no idea what we're trying to do...and if people just want to complain about how the current system "isn't right," I'm not going to get a lot out of the conversation, so I probably won't bother to check back. :) I'm happy with the current system, thankyouverymuch, and just would like to help input my ideas for a different system. Anyhoo, just thought I'd throw out the idea. The thread seems quite schitzophrenic, so perhaps narrowing our focus to a few goals and then actually trying to accomplish one at a time, while not bothering with the others, would be conducive to actually accomplishing those goals. (shrug) That's my idea, anyway. :) [/QUOTE]
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Too much magic in DnD - Lets fo something about it 2.
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