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Too much magic in DnD - Lets fo something about it 2.
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<blockquote data-quote="Victim" data-source="post: 89054" data-attributes="member: 78"><p>If you want to make majic more mysterious, make its creation more difficult, and perhaps weaken it slightly, I've got an idea.</p><p></p><p>1) All permanent magic items are intelligent.</p><p></p><p>2) Spellbooks are now magic items. See #1.</p><p></p><p>3) Sorcerers must have a patron</p><p></p><p>Intelligent items are much more difficult to create (minimum +10k base cost) and are generally anything but reliable because they're controled by someone else. Also, since that someone else has been trapped inside a item for who knows how long, unable to move, they may not be entirely sane.</p><p></p><p>If the item's powers are controled by the DM (ie, no special purpose, 2 extraordinary powers, and one primary power items), then magic items become more rare and potentially more flavorful. </p><p></p><p>Spellbooks that are intelligent magic items might have personalities based of the spells scribed therein, and grow stronger as more spells and more powerful spells are scribed. Careless wizards might end up becoming controled by their own spellbooks. You might want to check out the Wishsong of Shanara to get a better understanding of this point. Just read the climax in the bookstore if you're cheap, lazy, don't really like the Shanara books or any combination of the above.</p></blockquote><p></p>
[QUOTE="Victim, post: 89054, member: 78"] If you want to make majic more mysterious, make its creation more difficult, and perhaps weaken it slightly, I've got an idea. 1) All permanent magic items are intelligent. 2) Spellbooks are now magic items. See #1. 3) Sorcerers must have a patron Intelligent items are much more difficult to create (minimum +10k base cost) and are generally anything but reliable because they're controled by someone else. Also, since that someone else has been trapped inside a item for who knows how long, unable to move, they may not be entirely sane. If the item's powers are controled by the DM (ie, no special purpose, 2 extraordinary powers, and one primary power items), then magic items become more rare and potentially more flavorful. Spellbooks that are intelligent magic items might have personalities based of the spells scribed therein, and grow stronger as more spells and more powerful spells are scribed. Careless wizards might end up becoming controled by their own spellbooks. You might want to check out the Wishsong of Shanara to get a better understanding of this point. Just read the climax in the bookstore if you're cheap, lazy, don't really like the Shanara books or any combination of the above. [/QUOTE]
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Too much magic in DnD - Lets fo something about it 2.
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