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Too much magic in DnD - Lets fo something about it 2.
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<blockquote data-quote="Desdichado" data-source="post: 89087" data-attributes="member: 2205"><p></p><p>Not to put too fine a point on it, but that's what I've done and I've mentioned it a few times in this (and the last thread.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Right now, the suitably subtle effect I want is easily obtainable with the Star Wars force users system. The Force Adept I can take as is, and the Jedi Consular I can take by simply replacing the lightsaber with another "arcanish" special ability: I'll probably raid Tome and Blood for ideas here. Psionics is also an option I like as a replacement for magic, as is the Wheel of Time system. However, Wheel of Time is probably a bit too closely tied to the setting and all my players will likely recognize it.</p><p></p><p>Is this available in the Sovereign Stone campaign setting for d20? I'd like some more info on this system, as it also sounds like something I'd like.</p><p></p><p>Well, I've already mentioned it, but you left Star Wars off the list, and it's "magic" with a little renaming looks like it could be a really good alternative for a low magic system. And, as you said, those classes are already balanced with classes that look <em>a lot</em> like PHB classes but without the assumptions of the aquisition of loads of magic items/weapons/armor. Therefore, the kind of low magic feel I want is easily already built in and I don't have to rewrite anything except a few class and power names.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 89087, member: 2205"] [i][/i] Not to put too fine a point on it, but that's what I've done and I've mentioned it a few times in this (and the last thread.) :) Right now, the suitably subtle effect I want is easily obtainable with the Star Wars force users system. The Force Adept I can take as is, and the Jedi Consular I can take by simply replacing the lightsaber with another "arcanish" special ability: I'll probably raid Tome and Blood for ideas here. Psionics is also an option I like as a replacement for magic, as is the Wheel of Time system. However, Wheel of Time is probably a bit too closely tied to the setting and all my players will likely recognize it. [i][/i] Is this available in the Sovereign Stone campaign setting for d20? I'd like some more info on this system, as it also sounds like something I'd like. [i][/i] Well, I've already mentioned it, but you left Star Wars off the list, and it's "magic" with a little renaming looks like it could be a really good alternative for a low magic system. And, as you said, those classes are already balanced with classes that look [i]a lot[/i] like PHB classes but without the assumptions of the aquisition of loads of magic items/weapons/armor. Therefore, the kind of low magic feel I want is easily already built in and I don't have to rewrite anything except a few class and power names. [/QUOTE]
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