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General Tabletop Discussion
*TTRPGs General
Too much magic in DnD - Lets fo something about it 2.
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<blockquote data-quote="kenjib" data-source="post: 89115" data-attributes="member: 530"><p><em></em></p><p><em></em></p><p><em>That's a good point and I hadn't thought of that approach. However, do you like the way that prestige classes and caster levels interact? I can't think of a good model for getting something like this to work very well. The problem is that each prestige class either has it's own spell progression list, which really cripples spell casters and is a bit of a balance problem (usually on the underpowered side) since you can start taking the prestige class at a wide range of levels but the power of the spell progression is fixed, or you do the +1 of existing class thing, which does not allow you to have different skill levels in different areas.</em></p><p><em></em></p><p><em>Why do you feel that using skills is less appropriate? A rogue can learn different tools - pick pocket, open locks, disable device - as she advances and know them all at different levels of expertise. That's more of the kind of feel I wanted.</em></p><p><em></em></p><p><em>Since you've brought it up, though, I do agree that prestige classes ideally are the game mechanic that seems best suited toward this, but with the way that they are actually implemented in the rules I just don't see it working very well. What do you think?</em></p><p><em></em></p><p><em>P.S. Sorry that I forgot about the force.</em></p><p><em>P.P.S. The Sovereign Stone rules are in the sourcebook and there is also another book just on the magic system with tons more info. I don't have the book and I haven't played it although I've been considering getting it lately the more I think about it. I was trying to give the best description that I could and I might have misrepresented something.</em></p></blockquote><p></p>
[QUOTE="kenjib, post: 89115, member: 530"] [i] That's a good point and I hadn't thought of that approach. However, do you like the way that prestige classes and caster levels interact? I can't think of a good model for getting something like this to work very well. The problem is that each prestige class either has it's own spell progression list, which really cripples spell casters and is a bit of a balance problem (usually on the underpowered side) since you can start taking the prestige class at a wide range of levels but the power of the spell progression is fixed, or you do the +1 of existing class thing, which does not allow you to have different skill levels in different areas. Why do you feel that using skills is less appropriate? A rogue can learn different tools - pick pocket, open locks, disable device - as she advances and know them all at different levels of expertise. That's more of the kind of feel I wanted. Since you've brought it up, though, I do agree that prestige classes ideally are the game mechanic that seems best suited toward this, but with the way that they are actually implemented in the rules I just don't see it working very well. What do you think? P.S. Sorry that I forgot about the force. P.P.S. The Sovereign Stone rules are in the sourcebook and there is also another book just on the magic system with tons more info. I don't have the book and I haven't played it although I've been considering getting it lately the more I think about it. I was trying to give the best description that I could and I might have misrepresented something.[/i] [/QUOTE]
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Too much magic in DnD - Lets fo something about it 2.
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