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Too much magic in DnD - Lets fo something about it 2.
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<blockquote data-quote="Desdichado" data-source="post: 89148" data-attributes="member: 2205"><p></p><p>I agree the implementation of prestige classes in the various WotC publications (and others) hasn't been the best, and even Monte Cook (co-creator of the concept) says that it's been done poorly. He's got a "prestige class creation workshop" on his site that you might check out. What it sounds like you want to me is an expert-ish base class that has little (if any) spell-casting ability and <em>all</em> spell-casting ability is dependent on picking up a prestige class which represents delving into the mysteries of some hermetic tradition or another. For this reason, I'd make the requirements for picking up levels fairly low (you don't want spell-casters languishing in a pre-spellcasting class for <em>too</em> long, after all) and <em>all</em> spellcasting ability dependent on following the tradition (taking levels of the class.) I'd also make the abilities dependent on continuing advancement in the tradition: someone who tries to pick up levels of Masonic Caster (to use a quick and dirty example) becomes an <em>ex</em>-Wiccan Caster, for example and loses his abilities from the former class.</p><p></p><p>Doing it this way, you can make each tradition follow it's own rules entirely, and progression work however you want to. You can even adapt existing classes (like sovereign stone void magician, or whatever) as prestige classes by giving them roleplaying requirements of some kind.</p><p></p><p>I don't. My solution that I'm working up is based on the Star Wars Force usage, which is skill-based. I must not have stated myself clearly.</p><p></p><p>Well, you'd have to write all the classes from scratch, which would be a tough job. You could make a more basic mage/researcher/expert class that does some basic research, and once he finds his first magical tome, or participates in his first magical rites with some other members of his "prestige organization." As implemented currently, prestige classes have some problems, but since you'd probably have to make up the classes on your own, that's not really an issue: just be sure not to repeat the mistakes others have made! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>No problem, I don't take it personally! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's unfortunate, though, as it's a great low-magic mechanic that only really requires some name changes to implement. From the sound of it, there's some real close parallels between the Force and the Sovereign Stone system, though, at a basic level.</p><p></p><p>I just went and read some reviews of it. Sounds like an underutilized and underappreciated gem for folks who like their fantasy the way I do! The SS Stalker (sounds like some kind of Nazi, doesn't it?) sounds like it might be another great alt.ranger too, for that matter.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 89148, member: 2205"] [i][/i] I agree the implementation of prestige classes in the various WotC publications (and others) hasn't been the best, and even Monte Cook (co-creator of the concept) says that it's been done poorly. He's got a "prestige class creation workshop" on his site that you might check out. What it sounds like you want to me is an expert-ish base class that has little (if any) spell-casting ability and [i]all[/i] spell-casting ability is dependent on picking up a prestige class which represents delving into the mysteries of some hermetic tradition or another. For this reason, I'd make the requirements for picking up levels fairly low (you don't want spell-casters languishing in a pre-spellcasting class for [i]too[/i] long, after all) and [i]all[/i] spellcasting ability dependent on following the tradition (taking levels of the class.) I'd also make the abilities dependent on continuing advancement in the tradition: someone who tries to pick up levels of Masonic Caster (to use a quick and dirty example) becomes an [i]ex[/i]-Wiccan Caster, for example and loses his abilities from the former class. Doing it this way, you can make each tradition follow it's own rules entirely, and progression work however you want to. You can even adapt existing classes (like sovereign stone void magician, or whatever) as prestige classes by giving them roleplaying requirements of some kind. [i][/i] I don't. My solution that I'm working up is based on the Star Wars Force usage, which is skill-based. I must not have stated myself clearly. [i][/i] Well, you'd have to write all the classes from scratch, which would be a tough job. You could make a more basic mage/researcher/expert class that does some basic research, and once he finds his first magical tome, or participates in his first magical rites with some other members of his "prestige organization." As implemented currently, prestige classes have some problems, but since you'd probably have to make up the classes on your own, that's not really an issue: just be sure not to repeat the mistakes others have made! :) [i][/i] No problem, I don't take it personally! :) It's unfortunate, though, as it's a great low-magic mechanic that only really requires some name changes to implement. From the sound of it, there's some real close parallels between the Force and the Sovereign Stone system, though, at a basic level. [i][/i] I just went and read some reviews of it. Sounds like an underutilized and underappreciated gem for folks who like their fantasy the way I do! The SS Stalker (sounds like some kind of Nazi, doesn't it?) sounds like it might be another great alt.ranger too, for that matter. [/QUOTE]
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