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Too much magic in DnD - Lets fo something about it 2.
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<blockquote data-quote="bramadan" data-source="post: 89692" data-attributes="member: 1064"><p>I do not mind Adept or Expert or what have you and those could be totaly legitimate routes into spell-casting. I only believe that people should be having fun on all levels and NPC classes as mich as they serve our purpose in terms of the atmosphere are not necessarily the most fun thing to play. </p><p></p><p>Also, in the best tradition of multiplicity of options I would not make prerequisites for the prestige classes based on levels in other classes but rather on skills and feats. That way truly dedicated Fighter or Rogue can one day learn to cast spells (at the cost of seriously disregarding their primary pursuits) it is just that the guy who spends most of his time reading books is going to get there first...</p><p></p><p>For those who might have missed it here is my draft of Scholar Class. It is currently being playtested and player is not complaining. Any suggestions as to how to make it better are most welcome:</p><p></p><p><strong> The Scholar</strong> </p><p></p><p>Scholars are lore-masters and alchemists. Sages and explorers came from their number but so do the Demonologists and Necromancers. They are counter-part to the rogues in that that they are masters of many skills but theirs are of more intellectual type. </p><p></p><p>Hit Die: d6</p><p>BAB: As Wizard</p><p>ST: As Monk</p><p></p><p>Class Skills:</p><p>Alchemy, Appraise, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Forgery, Gather Information, Heal, Knowledge, Perform, Profession, Ride, Sense Motive, Spot, Wilderness Lore </p><p></p><p>Class Features:</p><p></p><p>Weapon/armour proficiencies:</p><p>Scholar is proficient with all simple weapons and with light armour.</p><p></p><p>Scholarly Lore:</p><p>The scholarly lore functions as the “Bardic Lore” but with following exceptions.</p><p>At second level and every two levels thereafter scholar can choose the “Area of Expertise” in this area scholar can use synergy between his knowledge skill and the scholarly lore. One half of the scholarly lore level can be added to all knowledge skills in the area. Further specializations can be either in different fields or in a particular sub-field. If the sub-field is chosen the full scholarly lore score can be added to all knowledge checks in this sub-field. One more level of specialization is available to the truly dedicated scholars allowing the one and a half scholarly lore added to the particular topic within a subfield. </p><p>Typical Fields would be: Arcana, Arhitecture/Engeneering, Alchemy, Profession Herbalist, Geography, History, Religion, Folklore, etc… </p><p>Typical subfields would be (within say Arcane ) would be Demon Lore, Rune Lore, Magical artefacts etc…</p><p>Typical topics would be (within Demon Lore): Succubi and Incubi, consequences of Demonology on mortal practitioners, and so on. </p><p></p><p>Skill Lore:</p><p>Starting 3rd level and every three levels thereafter Scholar can chose a single skill. Number of allowed ranks in this skill is increased from level+3 to level +5 for class skills and from (level+3)/2 to (level+5)/2 for cross class ones. The new ranks still need to be paid for with skill points but otherwise count as ranks for all purposes including the synergy bonus (this is a powerful ability as it makes qualifying for certain prestige classes much easier) . </p><p></p><p>Book Lore:</p><p>Starting 5th level Scholar can get bonuses to skills due to the available books on the subject. Number of skills in which this can be used is equal to scholar’s level and the maximum allowed bonus is +1 at 5th level and +1 more for every two level above that. Only appropriate skills can be so enhanced and availability of the relevant books can restrict the use of this ability.</p><p></p><p>Language Lore:</p><p>Starting 3rd level all languages cost only one skill point.</p><p>At 6th level scholar can understand most living languages even if she has not previously encountered them. For previously unheard languages intelligence checks can be used to figure the nature of the writing or the conversation. DC varies with circumstance. At 8th level scholar can try to make herself understood in a totally novel languages. Wisdom check is used. At 10th level scholar can attempt to communicate with any being with intelligence 3 or more. </p><p></p><p>Great Lore:</p><p>At 7th level scholar can identify magical and special items as well as read most of the arcane and archaic scripts even if she has no ranks in appropriate skills. The analysis time required is anything between a day and a week and the result duplicates the spells identify or comprehend languages. </p><p></p><p>True Lore:</p><p>At 10th level analysis of objects or writings can produce results equivalent to the spells Analyse Dweomer or Legend Lore.</p></blockquote><p></p>
[QUOTE="bramadan, post: 89692, member: 1064"] I do not mind Adept or Expert or what have you and those could be totaly legitimate routes into spell-casting. I only believe that people should be having fun on all levels and NPC classes as mich as they serve our purpose in terms of the atmosphere are not necessarily the most fun thing to play. Also, in the best tradition of multiplicity of options I would not make prerequisites for the prestige classes based on levels in other classes but rather on skills and feats. That way truly dedicated Fighter or Rogue can one day learn to cast spells (at the cost of seriously disregarding their primary pursuits) it is just that the guy who spends most of his time reading books is going to get there first... For those who might have missed it here is my draft of Scholar Class. It is currently being playtested and player is not complaining. Any suggestions as to how to make it better are most welcome: [B] The Scholar[/B] Scholars are lore-masters and alchemists. Sages and explorers came from their number but so do the Demonologists and Necromancers. They are counter-part to the rogues in that that they are masters of many skills but theirs are of more intellectual type. Hit Die: d6 BAB: As Wizard ST: As Monk Class Skills: Alchemy, Appraise, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Forgery, Gather Information, Heal, Knowledge, Perform, Profession, Ride, Sense Motive, Spot, Wilderness Lore Class Features: Weapon/armour proficiencies: Scholar is proficient with all simple weapons and with light armour. Scholarly Lore: The scholarly lore functions as the “Bardic Lore” but with following exceptions. At second level and every two levels thereafter scholar can choose the “Area of Expertise” in this area scholar can use synergy between his knowledge skill and the scholarly lore. One half of the scholarly lore level can be added to all knowledge skills in the area. Further specializations can be either in different fields or in a particular sub-field. If the sub-field is chosen the full scholarly lore score can be added to all knowledge checks in this sub-field. One more level of specialization is available to the truly dedicated scholars allowing the one and a half scholarly lore added to the particular topic within a subfield. Typical Fields would be: Arcana, Arhitecture/Engeneering, Alchemy, Profession Herbalist, Geography, History, Religion, Folklore, etc… Typical subfields would be (within say Arcane ) would be Demon Lore, Rune Lore, Magical artefacts etc… Typical topics would be (within Demon Lore): Succubi and Incubi, consequences of Demonology on mortal practitioners, and so on. Skill Lore: Starting 3rd level and every three levels thereafter Scholar can chose a single skill. Number of allowed ranks in this skill is increased from level+3 to level +5 for class skills and from (level+3)/2 to (level+5)/2 for cross class ones. The new ranks still need to be paid for with skill points but otherwise count as ranks for all purposes including the synergy bonus (this is a powerful ability as it makes qualifying for certain prestige classes much easier) . Book Lore: Starting 5th level Scholar can get bonuses to skills due to the available books on the subject. Number of skills in which this can be used is equal to scholar’s level and the maximum allowed bonus is +1 at 5th level and +1 more for every two level above that. Only appropriate skills can be so enhanced and availability of the relevant books can restrict the use of this ability. Language Lore: Starting 3rd level all languages cost only one skill point. At 6th level scholar can understand most living languages even if she has not previously encountered them. For previously unheard languages intelligence checks can be used to figure the nature of the writing or the conversation. DC varies with circumstance. At 8th level scholar can try to make herself understood in a totally novel languages. Wisdom check is used. At 10th level scholar can attempt to communicate with any being with intelligence 3 or more. Great Lore: At 7th level scholar can identify magical and special items as well as read most of the arcane and archaic scripts even if she has no ranks in appropriate skills. The analysis time required is anything between a day and a week and the result duplicates the spells identify or comprehend languages. True Lore: At 10th level analysis of objects or writings can produce results equivalent to the spells Analyse Dweomer or Legend Lore. [/QUOTE]
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