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Too much magic in DnD - Lets fo something about it 2.
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<blockquote data-quote="kenjib" data-source="post: 90461" data-attributes="member: 530"><p>Hi Bramadan and good morning from gloomy Seattle. I can't wait for spring!</p><p></p><p>I'd be happy to contribute to this concept. I do have a few reservations though:</p><p></p><p>1. Spells scaling at one spell level per class level is a potential problem. Assuming entry requirements restrict spell casting classes to begin taking levels around 3-5 you still have people casting 9th level spells at level 12-14. This is more than a bit troublesome for me. Furthermore, re-orienting all of the spell levels to a slower power increase is probably far beyond the scope of effort that we can reasonably expect towards producing finished and usable results.</p><p></p><p>2. Not allowing characters to start casting spells until they get to 4-6 level is great conceptually from a DM's standpoint, but I don't think that it sounds very fun from a player's standpoint. Basically with the scholar class you are forcing someone to play a certain character that they may or may not want to play for a good amount of time before they can actually do what they want. I would like people to be able to take one of these PRCs starting at 1st level. Perhaps a special provision could work - in order to take this class you must meet all of the following requirements OR you may waive these requirements and take this class at first level.</p><p></p><p>3. This works good for certain scenarios but not for others. I like the concept of a caster who is highly knowledgable in the arts of necromancy, divination, and the secret lore of the Lahani Fatespinners, for example. With a PRC system people are highly encouraged to only follow one path and stick with it. With a skill based system people are highly encouraged to follow several paths. I think that both concepts have a place and I wonder if a system can't accomodate both a little better.</p><p></p><p>That said, what I like about a modular magic system like this is that it's not just a low magic system. It can still create high magic characters as well, just by making different traditions with different spell lists. It's far more flexible than the PHB casters and more suited to homebrews because it allows people to pick and choose what fits their world - or create new ones integrated into the world history (and with powers designed to reflect this).</p><p></p><p>In any case, I'd be more than happy to add some new classes with spell lists into the mix, however the system turns out. Ultimately all of this discussion is of much less value if some nice, productive, concrete, and ready-to-play material does not result from this. A netbook would be nice.</p></blockquote><p></p>
[QUOTE="kenjib, post: 90461, member: 530"] Hi Bramadan and good morning from gloomy Seattle. I can't wait for spring! I'd be happy to contribute to this concept. I do have a few reservations though: 1. Spells scaling at one spell level per class level is a potential problem. Assuming entry requirements restrict spell casting classes to begin taking levels around 3-5 you still have people casting 9th level spells at level 12-14. This is more than a bit troublesome for me. Furthermore, re-orienting all of the spell levels to a slower power increase is probably far beyond the scope of effort that we can reasonably expect towards producing finished and usable results. 2. Not allowing characters to start casting spells until they get to 4-6 level is great conceptually from a DM's standpoint, but I don't think that it sounds very fun from a player's standpoint. Basically with the scholar class you are forcing someone to play a certain character that they may or may not want to play for a good amount of time before they can actually do what they want. I would like people to be able to take one of these PRCs starting at 1st level. Perhaps a special provision could work - in order to take this class you must meet all of the following requirements OR you may waive these requirements and take this class at first level. 3. This works good for certain scenarios but not for others. I like the concept of a caster who is highly knowledgable in the arts of necromancy, divination, and the secret lore of the Lahani Fatespinners, for example. With a PRC system people are highly encouraged to only follow one path and stick with it. With a skill based system people are highly encouraged to follow several paths. I think that both concepts have a place and I wonder if a system can't accomodate both a little better. That said, what I like about a modular magic system like this is that it's not just a low magic system. It can still create high magic characters as well, just by making different traditions with different spell lists. It's far more flexible than the PHB casters and more suited to homebrews because it allows people to pick and choose what fits their world - or create new ones integrated into the world history (and with powers designed to reflect this). In any case, I'd be more than happy to add some new classes with spell lists into the mix, however the system turns out. Ultimately all of this discussion is of much less value if some nice, productive, concrete, and ready-to-play material does not result from this. A netbook would be nice. [/QUOTE]
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Too much magic in DnD - Lets fo something about it 2.
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