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General Tabletop Discussion
*TTRPGs General
Too much prose in RPGs?
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<blockquote data-quote="billd91" data-source="post: 8473370" data-attributes="member: 3400"><p>I don't want prose to be separate or anything, but it would be helpful to have highlights called out in a more quick-scan format.</p><p></p><p>I know that the convention of including a lot of prose was exposed by Paizo years back when they confirmed that they knew plenty of people bought the AP modules as readers with no definite plans to run the adventure. But I also wonder if the ways people are given freelance work leads into it as well. If payment incorporates aspects of specified word counts, do publishers "inflate" word counts to make their projects more attractive to freelancers when they really could be accomplished in a more concise fashion?</p></blockquote><p></p>
[QUOTE="billd91, post: 8473370, member: 3400"] I don't want prose to be separate or anything, but it would be helpful to have highlights called out in a more quick-scan format. I know that the convention of including a lot of prose was exposed by Paizo years back when they confirmed that they knew plenty of people bought the AP modules as readers with no definite plans to run the adventure. But I also wonder if the ways people are given freelance work leads into it as well. If payment incorporates aspects of specified word counts, do publishers "inflate" word counts to make their projects more attractive to freelancers when they really could be accomplished in a more concise fashion? [/QUOTE]
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Too much prose in RPGs?
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