Menu
Home
Post new thread
What's new
Latest activity
Authors
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Find Us!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
EN Live
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Biggest TTRPG Kickstarter Creators
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Chat/Discord
Podcast
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Menu
Log in
Register
Install the app
Install
NOW LIVE!
X Marks the Spot: Piratical Resources for your 5E game
Home
Community
General Tabletop Discussion
*TTRPGs General
Too much prose in RPGs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bilharzia" data-source="post: 8476701" data-attributes="member: 6970322"><p>I know nothing about SawStop, but I take your point. But don't books such as "Neverland" counter that in any case? - ie. publishers are already savvy to a more utility-based approach, and are releasing books like this - just not very many - and not from the traditional RPG publishers. Notice in this case although the author is not the publisher directly, it is the author's project, he wrote and illustrated the whole thing, with a bit of help.</p><p></p><p>Purely anecdotally (but not entirely forum sourced) I would say <em>at least</em> 90% of rpg purchases are not played. I have seen a reference to this in the past, but I am afraid I do not have the source saved. RPG companies have discovered there is a market for quite lavishly produced rpg supplements, see Kickstarter - lots of writing, colour, magazine style layout, colour illustrations and paintings. Whether or not they are used in a game is incidental.</p><p></p><p>This means that the question of utility is low, since only a small portion of the buyers will use the publication live in a game. Compounding this, if you go for a more concise, useful style, it is actually <em>less</em> desirable to the 'readers' because utility-style is not that enjoyable to read as prose. Whereas the wall-of-text style is usually quite enjoyable to read, it is just horrible to use when you are running a game.</p></blockquote><p></p>
[QUOTE="Bilharzia, post: 8476701, member: 6970322"] I know nothing about SawStop, but I take your point. But don't books such as "Neverland" counter that in any case? - ie. publishers are already savvy to a more utility-based approach, and are releasing books like this - just not very many - and not from the traditional RPG publishers. Notice in this case although the author is not the publisher directly, it is the author's project, he wrote and illustrated the whole thing, with a bit of help. Purely anecdotally (but not entirely forum sourced) I would say [I]at least[/I] 90% of rpg purchases are not played. I have seen a reference to this in the past, but I am afraid I do not have the source saved. RPG companies have discovered there is a market for quite lavishly produced rpg supplements, see Kickstarter - lots of writing, colour, magazine style layout, colour illustrations and paintings. Whether or not they are used in a game is incidental. This means that the question of utility is low, since only a small portion of the buyers will use the publication live in a game. Compounding this, if you go for a more concise, useful style, it is actually [I]less[/I] desirable to the 'readers' because utility-style is not that enjoyable to read as prose. Whereas the wall-of-text style is usually quite enjoyable to read, it is just horrible to use when you are running a game. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Community
General Tabletop Discussion
*TTRPGs General
Too much prose in RPGs?
Top