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Too much prose in RPGs?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8477029" data-attributes="member: 82106"><p>I thought 4e's little sidebars were pretty well done. They pushed this further over time and the later books have a lot of little bits of stuff, including some very brief 2-3 paragraph 'fiction' that illustrates the material and gives you ideas about how to use it. In terms of adventures though, I tend to agree with your OP, its mostly better to keep it short and sweet. If there's exposition that is required, then it should probably be done in some intro paragraphs to the adventure, or to the section, with specific areas and NPCs being focused on a very few instantly salient points that will convey the concept, plus any required mechanics. </p><p></p><p>And, frankly, I won't even pick up 400 page rule books at this point, lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8477029, member: 82106"] I thought 4e's little sidebars were pretty well done. They pushed this further over time and the later books have a lot of little bits of stuff, including some very brief 2-3 paragraph 'fiction' that illustrates the material and gives you ideas about how to use it. In terms of adventures though, I tend to agree with your OP, its mostly better to keep it short and sweet. If there's exposition that is required, then it should probably be done in some intro paragraphs to the adventure, or to the section, with specific areas and NPCs being focused on a very few instantly salient points that will convey the concept, plus any required mechanics. And, frankly, I won't even pick up 400 page rule books at this point, lol. [/QUOTE]
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Too much prose in RPGs?
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