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Too much prose in RPGs?
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<blockquote data-quote="Tun Kai Poh" data-source="post: 8477748" data-attributes="member: 6761960"><p>Sturgeon's Law applies to roleplaying games, too. There's a lot of crap on DrivethruRPG too, and that's true of games in print, too. A lot of Kickstarted games that are over-padded with 500 hundred pages of unnecessary prose, which sort of brings us back around to this topic.</p><p></p><p>Itch.io offers another venue for creators from LatAm and RPGSEA, and while you won't find some games to be to your taste, I have seen a lot more creativity and innovation on itch.io in the last two and a half years than I have from mainstream creators in the thirty-three years before that.</p><p></p><p>I've read a <strong>lot</strong> of RPGs. I've actually played or run campaigns of</p><p></p><p>AD&D</p><p>Advanced Fighting Fantasy</p><p>D&D Basic through Companion Sets</p><p>Ghostbusters 1e</p><p>Twilight: 2000 1e</p><p>Middle-Earth Roleplaying</p><p>Feng Shui 1e</p><p>D&D 3e-5e</p><p>Robotech</p><p>Heavy Gear 1e-3e</p><p>Shadowrun 2e-5e</p><p>Jovian Chronicles</p><p>Call of Cthulhu 5e</p><p>Vampire: The Masquerade (many editions)</p><p>Legend of the Five Rings (many editions)</p><p>Bubblegum Crisis</p><p>The Babylon Project</p><p>Marvel Super Heroes</p><p>Marvel Super Heroes Adventure Game (SAGA System)</p><p>Aeon Trinity</p><p>Abberant</p><p>Usagi Yojimbo (Fuzion edition)</p><p>Castle Falkenstein</p><p>Deadlands 1e</p><p>Blue Planet 1e-2e</p><p>Unknown Armies 1e</p><p>Star Wars (West End Games, Wizards of the Coast and Fantasy Flight Games versions)</p><p>GURPS 3rd Edition</p><p>Paranoia XP</p><p>Exalted 1e-2e</p><p>Amber</p><p>Traveller (Mongoose)</p><p>Warhammer Fantasy Roleplay 2e-3e</p><p>Mutants & Masterminds 3e</p><p>The Batman RPG (Mayfair)</p><p>Rifts</p><p>Pathfinder 1e</p><p>Savage Worlds 1e</p><p>Eclipse Phase 1e</p><p>Millenium's End</p><p>Dogs in the Vineyard</p><p>Stormbringer 5e</p><p>Bliss Stage</p><p>Weapons of the Gods</p><p>Cthulhutech</p><p>Lord of the Rings (Decipher)</p><p>Star Trek (Decipher)</p><p>Red Star</p><p>Trail of Cthulhu</p><p>Fiasco 1e</p><p>Night's Black Agents</p><p>Doctor Who 1e</p><p>Golden Sky Stories</p><p>Hillfolk</p><p>13th Age</p><p>Warbirds</p><p>Night Witches</p><p>The Warren</p><p>Do: Fate of the Flying Temple</p><p>The Veil</p><p>Urban Shadows 1e</p><p>Cthulhu Dark (Kickstarter Edition)</p><p>Ghost Lines</p><p>Blades in the Dark</p><p>Coriolis</p><p></p><p>and the amount of creativity and innovation has only increased, not decreased, over the time that I have spent in this hobby. The itch explosion happened after I got into Blades in the Dark.</p><p></p><p>Five of the most innovative games I've ever played and run (and I'd put them right up with the best of the list above, like Trail of Cthulhu and Blades in the Dark) didn't come from traditional publishing at all, they came from self-publishing and Kickstarters by new companies. Some of them are ONLY on itch.io. And they all came out in the last 5 years.</p><p></p><p>Beyond the Fence, Below the Grave</p><p>Blackout</p><p>Trophy (the original version, not the KS one)</p><p>Ghost Orbit</p><p>Lancer</p><p></p><p>Apart from Lancer, these games are all under 100 pages as well, and they use their word count well.</p><p></p><p>All the new publishing venues, both digital and print-on-demand, have allowed people from my side of the world to actually market and sell games that are based on their cultures and lived experiences. Different, <em>interesting</em> experiences. Malay, Chinese, Filipino, Singaporean, Brazillian, and more from the Global South. I know a higher proportion of queer and trans creators who have entered the field in the last few years than in the previous 30.</p><p></p><p>There are ingenious new designers like this list of 10. I'm especially fond of the work of Jammi Nedjadi, Riley Rethal, makapatag and Jay Dragon.</p><p>[URL unfurl="true"]https://www.cbr.com/indie-tabletop-rpg-designers-2022/[/URL]</p><p></p><p>And here's another best-of-year list:</p><p>[URL unfurl="true"]https://www.polygon.com/22812103/best-indie-ttrpg-2021[/URL]</p></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 8477748, member: 6761960"] Sturgeon's Law applies to roleplaying games, too. There's a lot of crap on DrivethruRPG too, and that's true of games in print, too. A lot of Kickstarted games that are over-padded with 500 hundred pages of unnecessary prose, which sort of brings us back around to this topic. Itch.io offers another venue for creators from LatAm and RPGSEA, and while you won't find some games to be to your taste, I have seen a lot more creativity and innovation on itch.io in the last two and a half years than I have from mainstream creators in the thirty-three years before that. I've read a [B]lot[/B] of RPGs. I've actually played or run campaigns of AD&D Advanced Fighting Fantasy D&D Basic through Companion Sets Ghostbusters 1e Twilight: 2000 1e Middle-Earth Roleplaying Feng Shui 1e D&D 3e-5e Robotech Heavy Gear 1e-3e Shadowrun 2e-5e Jovian Chronicles Call of Cthulhu 5e Vampire: The Masquerade (many editions) Legend of the Five Rings (many editions) Bubblegum Crisis The Babylon Project Marvel Super Heroes Marvel Super Heroes Adventure Game (SAGA System) Aeon Trinity Abberant Usagi Yojimbo (Fuzion edition) Castle Falkenstein Deadlands 1e Blue Planet 1e-2e Unknown Armies 1e Star Wars (West End Games, Wizards of the Coast and Fantasy Flight Games versions) GURPS 3rd Edition Paranoia XP Exalted 1e-2e Amber Traveller (Mongoose) Warhammer Fantasy Roleplay 2e-3e Mutants & Masterminds 3e The Batman RPG (Mayfair) Rifts Pathfinder 1e Savage Worlds 1e Eclipse Phase 1e Millenium's End Dogs in the Vineyard Stormbringer 5e Bliss Stage Weapons of the Gods Cthulhutech Lord of the Rings (Decipher) Star Trek (Decipher) Red Star Trail of Cthulhu Fiasco 1e Night's Black Agents Doctor Who 1e Golden Sky Stories Hillfolk 13th Age Warbirds Night Witches The Warren Do: Fate of the Flying Temple The Veil Urban Shadows 1e Cthulhu Dark (Kickstarter Edition) Ghost Lines Blades in the Dark Coriolis and the amount of creativity and innovation has only increased, not decreased, over the time that I have spent in this hobby. The itch explosion happened after I got into Blades in the Dark. Five of the most innovative games I've ever played and run (and I'd put them right up with the best of the list above, like Trail of Cthulhu and Blades in the Dark) didn't come from traditional publishing at all, they came from self-publishing and Kickstarters by new companies. Some of them are ONLY on itch.io. And they all came out in the last 5 years. Beyond the Fence, Below the Grave Blackout Trophy (the original version, not the KS one) Ghost Orbit Lancer Apart from Lancer, these games are all under 100 pages as well, and they use their word count well. All the new publishing venues, both digital and print-on-demand, have allowed people from my side of the world to actually market and sell games that are based on their cultures and lived experiences. Different, [I]interesting[/I] experiences. Malay, Chinese, Filipino, Singaporean, Brazillian, and more from the Global South. I know a higher proportion of queer and trans creators who have entered the field in the last few years than in the previous 30. There are ingenious new designers like this list of 10. I'm especially fond of the work of Jammi Nedjadi, Riley Rethal, makapatag and Jay Dragon. [URL unfurl="true"]https://www.cbr.com/indie-tabletop-rpg-designers-2022/[/URL] And here's another best-of-year list: [URL unfurl="true"]https://www.polygon.com/22812103/best-indie-ttrpg-2021[/URL] [/QUOTE]
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