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Too much prose in RPGs?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8478073" data-attributes="member: 82106"><p>Think about it this way, 95% of the really creative and most engaging minds were already writing games before this latest boom in RPGs. So, what happens when a lot of new people come into a field like this? Quality drops, you get more marginal participants. Now, OTOH standards INCREASE, because things become more commoditized. So the old time RPG industry was filled with weird off-the-wall stuff written by people who were driven to do it, and had few skills in business, production, etc. Nowadays there's a lot of THAT, WotC regularly puts out slick books with high production value and professional editing. That doesn't mean the ideas and enthusiasm is there to match. Less risk is taken, there's a lot more concern with PROCESS and PRODUCT and a lot less with sheer creativity. A Marc Miller or Gary Gygax could produce a wealth of interesting material, albeit the presentation and organization wasn't always top notch (actually I have little to fault on this front with Marc's stuff, he is always one of the best, Gary was a bit less so, but he was a great GM). </p><p></p><p>So, we do see some really high quality modern stuff, like PbtAs, FitD-based games, I guess Monty Cooke's stuff, though that doesn't really float my boat much. Other more 'corporate' stuff is NOT bad, a lot of it is quite good, but maybe they are more likely to include a lot of somewhat less creative stuff.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8478073, member: 82106"] Think about it this way, 95% of the really creative and most engaging minds were already writing games before this latest boom in RPGs. So, what happens when a lot of new people come into a field like this? Quality drops, you get more marginal participants. Now, OTOH standards INCREASE, because things become more commoditized. So the old time RPG industry was filled with weird off-the-wall stuff written by people who were driven to do it, and had few skills in business, production, etc. Nowadays there's a lot of THAT, WotC regularly puts out slick books with high production value and professional editing. That doesn't mean the ideas and enthusiasm is there to match. Less risk is taken, there's a lot more concern with PROCESS and PRODUCT and a lot less with sheer creativity. A Marc Miller or Gary Gygax could produce a wealth of interesting material, albeit the presentation and organization wasn't always top notch (actually I have little to fault on this front with Marc's stuff, he is always one of the best, Gary was a bit less so, but he was a great GM). So, we do see some really high quality modern stuff, like PbtAs, FitD-based games, I guess Monty Cooke's stuff, though that doesn't really float my boat much. Other more 'corporate' stuff is NOT bad, a lot of it is quite good, but maybe they are more likely to include a lot of somewhat less creative stuff. [/QUOTE]
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