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*TTRPGs General
Too much prose in RPGs?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8478121" data-attributes="member: 82106"><p>That's my point though, it was always a thankless job, which kept away anyone that wasn't in it for their own reasons. They sure weren't going to work on RPGs for money! With the more recent growth of interest in the business however, it has attracted some more commercially-minded people. That is, you now see freelancers doing RPG writing that may not really be all that driven to do it, but want to make a few extra bucks.</p><p></p><p>I think you're confusing your opinions with a more objective assessment of what is out there, frankly. To call things like Dungeon World, Apocalypse World, Monsterhearts, etc. 'not resembling high quality' is laughable and only leads to anyone who actually knows about these games to dismiss whatever else you have to say out of hand. </p><p></p><p>I mean, sure, there are many amateurish 'products' out there, and that's the purpose of places like Itch.io is to provide an outlet for them. Still, there are many cool things out there. I have read several fun little games, and over the years played a number of things that were definitely not polished commercial products, yet they had great ideas. I'd direct your attention, for example, to a little gem that I bought many years ago, called "Dungeons & Dragons." Very high replay value!! lol.</p><p></p><p>Well, this I agre with, obviously. Its a hard call though. I mean, I was pretty happy with most of the 4e stuff, even though it was definitely very commercial and really cranked out there. WotC took the risk, they boldly innovated on their product, and look what it got them! I mean, maybe the fault is not in our stars Horatio, but in ourselves...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8478121, member: 82106"] That's my point though, it was always a thankless job, which kept away anyone that wasn't in it for their own reasons. They sure weren't going to work on RPGs for money! With the more recent growth of interest in the business however, it has attracted some more commercially-minded people. That is, you now see freelancers doing RPG writing that may not really be all that driven to do it, but want to make a few extra bucks. I think you're confusing your opinions with a more objective assessment of what is out there, frankly. To call things like Dungeon World, Apocalypse World, Monsterhearts, etc. 'not resembling high quality' is laughable and only leads to anyone who actually knows about these games to dismiss whatever else you have to say out of hand. I mean, sure, there are many amateurish 'products' out there, and that's the purpose of places like Itch.io is to provide an outlet for them. Still, there are many cool things out there. I have read several fun little games, and over the years played a number of things that were definitely not polished commercial products, yet they had great ideas. I'd direct your attention, for example, to a little gem that I bought many years ago, called "Dungeons & Dragons." Very high replay value!! lol. Well, this I agre with, obviously. Its a hard call though. I mean, I was pretty happy with most of the 4e stuff, even though it was definitely very commercial and really cranked out there. WotC took the risk, they boldly innovated on their product, and look what it got them! I mean, maybe the fault is not in our stars Horatio, but in ourselves... [/QUOTE]
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