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Too much prose in RPGs?
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<blockquote data-quote="Haffrung" data-source="post: 8500421" data-attributes="member: 6776259"><p>Chaosium does it too. Call of Cthulhu and Runequest adventures are incredibly bloated with backstory and other content with no utility at the table. But it doesn’t seem to hurt their business. I’d wager even more of their adventures than WotC are read but never played, so they’re just responding to market demand.</p><p></p><p>On the one hand, publishers like Chaosium clearly see the need to onboard new players with accessible, game-ready content. They’ve recently published excellent starter sets for both CoC and RQ. But they can’t being themselves to bring that sort of utility to the actual text of the adventures, because they know that even with starter sets they’re mostly selling reading material to inactive gamers. </p><p></p><p>The RPG industry really is a fascinating study in cross-cutting market values. I’d love to read a market strategy analysis of RPG publishing by an outside expert.</p></blockquote><p></p>
[QUOTE="Haffrung, post: 8500421, member: 6776259"] Chaosium does it too. Call of Cthulhu and Runequest adventures are incredibly bloated with backstory and other content with no utility at the table. But it doesn’t seem to hurt their business. I’d wager even more of their adventures than WotC are read but never played, so they’re just responding to market demand. On the one hand, publishers like Chaosium clearly see the need to onboard new players with accessible, game-ready content. They’ve recently published excellent starter sets for both CoC and RQ. But they can’t being themselves to bring that sort of utility to the actual text of the adventures, because they know that even with starter sets they’re mostly selling reading material to inactive gamers. The RPG industry really is a fascinating study in cross-cutting market values. I’d love to read a market strategy analysis of RPG publishing by an outside expert. [/QUOTE]
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Too much prose in RPGs?
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