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Too Much Roleplaying - Not Enough Hacking - keeping the action flowing
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<blockquote data-quote="Desdichado" data-source="post: 2024166" data-attributes="member: 2205"><p>pogre; I feel your pain. I went through <em>three</em> sessions of my campaign with the only combat being two fights at the first part of the first session. After that, I decided that this was completely unacceptable, as I also knew that my group liked to fight, and that was a bit of a dry spell by their standards (and mine, frankly.) Since I had a lot of conspiracies and intrigues, and generally mean and nasty guys populating my setting, I just stepped up their aggressiveness a bit. </p><p></p><p>Sure, a few of the combats have been almost gratuitous; "some thugs leap out to attack and try to steal your money!" kinds of things, but not many.</p><p></p><p>Old One: I like your new avatar! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Desdichado, post: 2024166, member: 2205"] pogre; I feel your pain. I went through [i]three[/i] sessions of my campaign with the only combat being two fights at the first part of the first session. After that, I decided that this was completely unacceptable, as I also knew that my group liked to fight, and that was a bit of a dry spell by their standards (and mine, frankly.) Since I had a lot of conspiracies and intrigues, and generally mean and nasty guys populating my setting, I just stepped up their aggressiveness a bit. Sure, a few of the combats have been almost gratuitous; "some thugs leap out to attack and try to steal your money!" kinds of things, but not many. Old One: I like your new avatar! ;) [/QUOTE]
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