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Too Much Roleplaying - Not Enough Hacking - keeping the action flowing
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<blockquote data-quote="Silver Moon" data-source="post: 2028009" data-attributes="member: 8530"><p>I agree that there has to be a balance, and not necessarily with every game but sometimes with the modules themself. For example, back in 1999 I did a module that ran for 40 game nights that was very combat intensive, with at least 20 of those nights being nothing except combat from beginning to end. So what I followed it up with in 2000 was another epic, this one running for 33 game nights. We were half-way through it before we had the first combat encounter. I had provided opportunites for combat before that, but after the previous module the players were happy to just role play. Note - that module was role-playing intense but it did conclude with a major multi-game climax battle (several battles in fact).</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 2028009, member: 8530"] I agree that there has to be a balance, and not necessarily with every game but sometimes with the modules themself. For example, back in 1999 I did a module that ran for 40 game nights that was very combat intensive, with at least 20 of those nights being nothing except combat from beginning to end. So what I followed it up with in 2000 was another epic, this one running for 33 game nights. We were half-way through it before we had the first combat encounter. I had provided opportunites for combat before that, but after the previous module the players were happy to just role play. Note - that module was role-playing intense but it did conclude with a major multi-game climax battle (several battles in fact). [/QUOTE]
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