Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Too Much Spellcasting in Your D&D? Just Add a Little Lankhmar!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BookTenTiger" data-source="post: 8300910" data-attributes="member: 6685541"><p>Thinking about this prompt more, I've actually kind of come around to liking it.</p><p></p><p>I think a big key to this style of campaign is that magic should be awe-inspiring. When the characters are using magic in combat, it's because they've prepared. When an enemy is using magic, it's scary.</p><p></p><p>For enemy spellcasters, I would probably give them just one or two really high level spells to use in combat. When you know the orc fire mage is going to cast a 12d6 Fireball in 4 rounds, the combat strategy shifts to disrupting his concentration.</p><p></p><p>I think another thing you need is a lot of walls that can be bypassed out of combat through magic. There aren't going to be many Arcane Locks, so Knock is super powerful. Most people aren't going to have protections against Scrying. People get easily tricked by Illusions because they are very rare.</p><p></p><p>In other words, if a player chooses to be a spellcaster, they should feel like the combat sacrifice allows them to be powerful in the campaign world.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8300910, member: 6685541"] Thinking about this prompt more, I've actually kind of come around to liking it. I think a big key to this style of campaign is that magic should be awe-inspiring. When the characters are using magic in combat, it's because they've prepared. When an enemy is using magic, it's scary. For enemy spellcasters, I would probably give them just one or two really high level spells to use in combat. When you know the orc fire mage is going to cast a 12d6 Fireball in 4 rounds, the combat strategy shifts to disrupting his concentration. I think another thing you need is a lot of walls that can be bypassed out of combat through magic. There aren't going to be many Arcane Locks, so Knock is super powerful. Most people aren't going to have protections against Scrying. People get easily tricked by Illusions because they are very rare. In other words, if a player chooses to be a spellcaster, they should feel like the combat sacrifice allows them to be powerful in the campaign world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Too Much Spellcasting in Your D&D? Just Add a Little Lankhmar!
Top