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General Tabletop Discussion
*Dungeons & Dragons
Too Much Spellcasting in Your D&D? Just Add a Little Lankhmar!
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<blockquote data-quote="Wolfram stout" data-source="post: 8305583" data-attributes="member: 6947995"><p>Initially, I was not interested in the thread as I don't mind the level of magic in D&D. But the idea of it kept swimming in my head. First off, would I play in a campaign with these rules: Yes, I would. Would I play a Wizard: Maybe, but only after an in-depth talk with the DM regarding the Wizards role in the overall campaign.</p><p></p><p>I do have some reservations:</p><p>1) The netrunner effect. The rules as proposed seem to put the wizard either in a minor role (combat) or only one that matters role (non-combat) and nothing in-between. Which is fine, but for me not that compelling.</p><p>2) Lankhmar Solution. I have never been happy with D&D's attempt at capturing Lankhmar. Making casting longer and more rare is fine, but it doesn't impact the flavor of magic, I think you have to really look at spell selection to start impacting flavor. </p><p></p><p>So, for those wanting to limit magic in combat (but not get rid of it completely) I counter-propose The Amber Solution (2nd Amber series by Zelazny which focused on Corwin's son Merlin).</p><p></p><p>All spells are Rituals. Casters can complete a ritual except the last touches and "Hang" the spell. This reduces the casting time back to the casting time in the book, but Casters can only Hang a number of spells equal to their proficiency bonus plus if they have a familiar they can hang one spell on it. </p><p></p><p>This allows the caster to cast some spells in combat but not a lot. For me, it is a nice in-between step.</p></blockquote><p></p>
[QUOTE="Wolfram stout, post: 8305583, member: 6947995"] Initially, I was not interested in the thread as I don't mind the level of magic in D&D. But the idea of it kept swimming in my head. First off, would I play in a campaign with these rules: Yes, I would. Would I play a Wizard: Maybe, but only after an in-depth talk with the DM regarding the Wizards role in the overall campaign. I do have some reservations: 1) The netrunner effect. The rules as proposed seem to put the wizard either in a minor role (combat) or only one that matters role (non-combat) and nothing in-between. Which is fine, but for me not that compelling. 2) Lankhmar Solution. I have never been happy with D&D's attempt at capturing Lankhmar. Making casting longer and more rare is fine, but it doesn't impact the flavor of magic, I think you have to really look at spell selection to start impacting flavor. So, for those wanting to limit magic in combat (but not get rid of it completely) I counter-propose The Amber Solution (2nd Amber series by Zelazny which focused on Corwin's son Merlin). All spells are Rituals. Casters can complete a ritual except the last touches and "Hang" the spell. This reduces the casting time back to the casting time in the book, but Casters can only Hang a number of spells equal to their proficiency bonus plus if they have a familiar they can hang one spell on it. This allows the caster to cast some spells in combat but not a lot. For me, it is a nice in-between step. [/QUOTE]
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Too Much Spellcasting in Your D&D? Just Add a Little Lankhmar!
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