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<blockquote data-quote="William Ronald" data-source="post: 2643222" data-attributes="member: 426"><p>I think the fall of TSR in the 1990s taught gaming companies to try their best to listen to their customers. This in part explains an increased emphasis on marketing, and companies making a variety of products. I would like to say that I see the gaming industry taking more chances in trying to please its customers than some other industries. There are various rules systems, alternatives to existing rules (AU/AE, Iron Heroes), and various settings and other products. </p><p></p><p>However, no company can please everyone all the time. So complaints are part of it. Some of it depends on us. JoeGKushner mentioned Nyambe, which is a great setting. (There are many ideas that can be used in any setting.) However, it is a non-traditional setting that would see more support if customers bought more. So, market demand is a major factor on what gets published and what does not get published. So, I think we need as customers to find products that we want and to strongly support them. Of course, there will be complaints as not every product will please everyone.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2643222, member: 426"] I think the fall of TSR in the 1990s taught gaming companies to try their best to listen to their customers. This in part explains an increased emphasis on marketing, and companies making a variety of products. I would like to say that I see the gaming industry taking more chances in trying to please its customers than some other industries. There are various rules systems, alternatives to existing rules (AU/AE, Iron Heroes), and various settings and other products. However, no company can please everyone all the time. So complaints are part of it. Some of it depends on us. JoeGKushner mentioned Nyambe, which is a great setting. (There are many ideas that can be used in any setting.) However, it is a non-traditional setting that would see more support if customers bought more. So, market demand is a major factor on what gets published and what does not get published. So, I think we need as customers to find products that we want and to strongly support them. Of course, there will be complaints as not every product will please everyone. [/QUOTE]
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