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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Too much XP (1e D&D)
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<blockquote data-quote="MerricB" data-source="post: 5708838" data-attributes="member: 3586"><p>Gary Gygax certainly had it come up! The problem was that he was inventing a new rule than what had come before, and it probably wasn't playtested.</p><p></p><p>In Original D&D (and Basic D&D), the rule is that if you gain enough XP to gain two levels at once, you stop one shy of what you need to gain the second new level.</p><p></p><p>Note that XP are granted at the *end* of the adventure, not during. And, at this point in the game's history, most sessions would end the adventure with the heroes out of the dungeon.</p><p></p><p>In AD&D, Gary decided that requiring training (not part of the earlier ruleset) would replace this rule. So, when you gained XP at the end of the adventure, if you had got enough to gain a level, you stopped gaining XP from then on until you trained. Of course, that left open the possibility of training 2 or 3 levels at once if you got a big enough windfall... Mind you, the *training time* was significant in some of those early campaigns, where the game world and real time mapped 1:1 to each other. (You'd have to use a different character whilst training).</p><p></p><p>The intent was probably one level at once, but the wording doesn't support that.</p><p></p><p>Note also this answer to my question about training <a href="http://www.enworld.org/forum/archive-threads/22566-q-gary-gygax-part-i-45.html#post554666" target="_blank">from Gary</a> back in the day:</p><p>"When I ran my AD&D campaign, training was generally quite informal and considered to be done "on the job" as it were. Only if a virtual windfall of XPs came at once did I call for PCs to take a protracted period of time from adventuring to do their studies, train, be educated, gain experience, and practice what they had learned. A week to a month was the normal period. Otherwise, it was subsumed that the time between adventures was spent thus." - Gary Gygax</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5708838, member: 3586"] Gary Gygax certainly had it come up! The problem was that he was inventing a new rule than what had come before, and it probably wasn't playtested. In Original D&D (and Basic D&D), the rule is that if you gain enough XP to gain two levels at once, you stop one shy of what you need to gain the second new level. Note that XP are granted at the *end* of the adventure, not during. And, at this point in the game's history, most sessions would end the adventure with the heroes out of the dungeon. In AD&D, Gary decided that requiring training (not part of the earlier ruleset) would replace this rule. So, when you gained XP at the end of the adventure, if you had got enough to gain a level, you stopped gaining XP from then on until you trained. Of course, that left open the possibility of training 2 or 3 levels at once if you got a big enough windfall... Mind you, the *training time* was significant in some of those early campaigns, where the game world and real time mapped 1:1 to each other. (You'd have to use a different character whilst training). The intent was probably one level at once, but the wording doesn't support that. Note also this answer to my question about training [url=http://www.enworld.org/forum/archive-threads/22566-q-gary-gygax-part-i-45.html#post554666]from Gary[/url] back in the day: "When I ran my AD&D campaign, training was generally quite informal and considered to be done "on the job" as it were. Only if a virtual windfall of XPs came at once did I call for PCs to take a protracted period of time from adventuring to do their studies, train, be educated, gain experience, and practice what they had learned. A week to a month was the normal period. Otherwise, it was subsumed that the time between adventures was spent thus." - Gary Gygax Cheers! [/QUOTE]
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