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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Too much XP (1e D&D)
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5709457" data-attributes="member: 32740"><p>First and foremost you should do what you want and what you feel is right for your campaign (assuming you're the DM). That more than anything is what Gary would have wanted and expected.</p><p></p><p>By RAW it works thus: you gain xp until such time as the xp award which the DM hands out (whenever and whatever that may be) puts you over the total that you need to gain a level. Then you cease gaining any xp no matter what you do until you have completed training.</p><p></p><p>The one complication to that is that advancing more than one level in a go is not allowed. If you should be given an xp award that would theoretically enable you to advance TWO levels then your actual xp total is first hard-capped at 1 experience point below the next level and any excess xp is lost forever. You then train up to your new level. THEN you have to go adventuring again to gain your next xp award - even though that's just 1 xp. THEN you have to train again to your new level.</p><p></p><p>In practice, as has been suggested, the enforcement of the BTB rules should not be so... rigid. If a PC falls 10 xp short of his next level - why not give him the 10 xp and let him train? If a PC has a lot of downtime between adventures (which he can and does devote to "training") then you should not feel obligated to force more downtime on him when he levels up. If PC's are gaining two or more levels at once you should probably re-examine what's going on in your campaign to make that happen - but it's not the <em>players </em>fault if it does.</p><p></p><p>The 1E training rules are a tool intended for pacing of character advancement. It serves also as a reminder to the DM that there needs to be downtime between adventures.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5709457, member: 32740"] First and foremost you should do what you want and what you feel is right for your campaign (assuming you're the DM). That more than anything is what Gary would have wanted and expected. By RAW it works thus: you gain xp until such time as the xp award which the DM hands out (whenever and whatever that may be) puts you over the total that you need to gain a level. Then you cease gaining any xp no matter what you do until you have completed training. The one complication to that is that advancing more than one level in a go is not allowed. If you should be given an xp award that would theoretically enable you to advance TWO levels then your actual xp total is first hard-capped at 1 experience point below the next level and any excess xp is lost forever. You then train up to your new level. THEN you have to go adventuring again to gain your next xp award - even though that's just 1 xp. THEN you have to train again to your new level. In practice, as has been suggested, the enforcement of the BTB rules should not be so... rigid. If a PC falls 10 xp short of his next level - why not give him the 10 xp and let him train? If a PC has a lot of downtime between adventures (which he can and does devote to "training") then you should not feel obligated to force more downtime on him when he levels up. If PC's are gaining two or more levels at once you should probably re-examine what's going on in your campaign to make that happen - but it's not the [I]players [/I]fault if it does. The 1E training rules are a tool intended for pacing of character advancement. It serves also as a reminder to the DM that there needs to be downtime between adventures. [/QUOTE]
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Too much XP (1e D&D)
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