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<blockquote data-quote="Geron Raveneye" data-source="post: 3861641" data-attributes="member: 2268"><p>Too old? Dunno...I used to say that the average of being older is that you only have to keep up, the rest has to catch up. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> A bit silly of course...who would want to catch up on the fantasy literature such an old fart as I used to read. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Like Count Mouseferatu, I started with the Red Box and went through most iterations of D&D/AD&D since then, along with a few others (Shadowrun and L5R as the strongest contenders <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). I've witnessed a lot of different playstyles and players, and I think I can get along with most of them.</p><p></p><p>I love <em>Avatar - The Last Airbender</em>, and when I watched <em>Advent Children</em> and saw the scene where Cloud jumps after that flying monster, I thought "Damn, that's how epic-level jumps look like...not flying, but damn close." I enjoy the alchemy in Full Metal Alchemist, and the summoning of monsters in 12 Kingdoms. I'm a lot less up to date on PC/video games, since my system here is 5 years old and somehow the new stuff for PC doesn't really pull me in either.</p><p></p><p>The question for me is not whether D&D should be able to emulate all the new stuff, or all the old stuff...it's what is at the CORE of D&D. Everything else can (and should) be included in the game where it fits (yep, I didn't really like the monk as a PHB class in 3E either...Caine as wandering shaolin monk wasn't THAT archetypical <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ). And for me, D&D doesn't include Airbenders, Alchemists or Advent Children in the core assumptions. That's all there is. As an option? Gladly. Especially if it's well done. I'm open for a lot of new stuff...but on the other hand, I'm a bit stuck in my assumptions of D&D.</p><p></p><p>On the other hand, I have this weird philosophy that says "As long as it would fit in the Known World without major trouble, I'll try it." Dragon Hunters floating islands? Would fit into Floating Ar of Alphatia. Ninja Tortles...errr, yeah. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> Eastern-style elementalists? Maybe around Ochalea, as a special brand of elemental magic. And so on...I could even see the Elemental Vortex as a special meeting place where the Elemental Planes meet the Sphere of Entropy and generate a portal plane to it called the Abyss. Orcus and Demogorgon are in there already anyway.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3861641, member: 2268"] Too old? Dunno...I used to say that the average of being older is that you only have to keep up, the rest has to catch up. :lol: A bit silly of course...who would want to catch up on the fantasy literature such an old fart as I used to read. ;) Like Count Mouseferatu, I started with the Red Box and went through most iterations of D&D/AD&D since then, along with a few others (Shadowrun and L5R as the strongest contenders :) ). I've witnessed a lot of different playstyles and players, and I think I can get along with most of them. I love [i]Avatar - The Last Airbender[/i], and when I watched [i]Advent Children[/i] and saw the scene where Cloud jumps after that flying monster, I thought "Damn, that's how epic-level jumps look like...not flying, but damn close." I enjoy the alchemy in Full Metal Alchemist, and the summoning of monsters in 12 Kingdoms. I'm a lot less up to date on PC/video games, since my system here is 5 years old and somehow the new stuff for PC doesn't really pull me in either. The question for me is not whether D&D should be able to emulate all the new stuff, or all the old stuff...it's what is at the CORE of D&D. Everything else can (and should) be included in the game where it fits (yep, I didn't really like the monk as a PHB class in 3E either...Caine as wandering shaolin monk wasn't THAT archetypical :lol: ). And for me, D&D doesn't include Airbenders, Alchemists or Advent Children in the core assumptions. That's all there is. As an option? Gladly. Especially if it's well done. I'm open for a lot of new stuff...but on the other hand, I'm a bit stuck in my assumptions of D&D. On the other hand, I have this weird philosophy that says "As long as it would fit in the Known World without major trouble, I'll try it." Dragon Hunters floating islands? Would fit into Floating Ar of Alphatia. Ninja Tortles...errr, yeah. :lol: Eastern-style elementalists? Maybe around Ochalea, as a special brand of elemental magic. And so on...I could even see the Elemental Vortex as a special meeting place where the Elemental Planes meet the Sphere of Entropy and generate a portal plane to it called the Abyss. Orcus and Demogorgon are in there already anyway. [/QUOTE]
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