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<blockquote data-quote="king_ghidorah" data-source="post: 3863665" data-attributes="member: 18404"><p>I'm 39, nearly 40, and have been playing RPGs since I started with AD&D in 1980. And while 3E gave me some good games, it carries with it problems that make it totally unappealing to my mid-30s friends. And most of those are tied to the assumptions of very regular play and large amounts of prep time. My friends and I are busy people, with jobs, families (and in my case a full-time job, graduate school and planning a wedding in March.) 3E is built on assumptions that investment of time are the easiest commodity you have. Time to invest in play to get to heroic levels, time to invest in prep, time to review rules options. </p><p></p><p>At 39, 4E sounds appealing because it focuses on starting with heroic play, simplifying DM prep, making the game less bogged down and more active from the start. All of this appeals to me. The feel and style of the game, to be honest, includes some strong appeals to early D&D for me (the "points of light" setting) and some of the early experiences of gaming (the influences from things like the Arduin Grimoires that appear to provide what others see as "video-gamey" elements to the game, but which go back to my early teens at least.)</p><p></p><p>Now, what may provide a barrier to me buying 4E is the same thing that is killing my gaming right now.... lack of time. If I pick up 4E, it will be for simplified gaming (if it seems to present that) so that I can play some pick up games and get my 9-year-old nephew into doing something creative with his time.</p><p></p><p>But I do know that what 3.x edition demands means that if I play it again, I will have to make some massive modifications to streamline it, or I will end up playing something else altogether. If WotC wants my RP money, they need to offer something different than 3.5.</p></blockquote><p></p>
[QUOTE="king_ghidorah, post: 3863665, member: 18404"] I'm 39, nearly 40, and have been playing RPGs since I started with AD&D in 1980. And while 3E gave me some good games, it carries with it problems that make it totally unappealing to my mid-30s friends. And most of those are tied to the assumptions of very regular play and large amounts of prep time. My friends and I are busy people, with jobs, families (and in my case a full-time job, graduate school and planning a wedding in March.) 3E is built on assumptions that investment of time are the easiest commodity you have. Time to invest in play to get to heroic levels, time to invest in prep, time to review rules options. At 39, 4E sounds appealing because it focuses on starting with heroic play, simplifying DM prep, making the game less bogged down and more active from the start. All of this appeals to me. The feel and style of the game, to be honest, includes some strong appeals to early D&D for me (the "points of light" setting) and some of the early experiences of gaming (the influences from things like the Arduin Grimoires that appear to provide what others see as "video-gamey" elements to the game, but which go back to my early teens at least.) Now, what may provide a barrier to me buying 4E is the same thing that is killing my gaming right now.... lack of time. If I pick up 4E, it will be for simplified gaming (if it seems to present that) so that I can play some pick up games and get my 9-year-old nephew into doing something creative with his time. But I do know that what 3.x edition demands means that if I play it again, I will have to make some massive modifications to streamline it, or I will end up playing something else altogether. If WotC wants my RP money, they need to offer something different than 3.5. [/QUOTE]
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