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Too powerful? What am I missing... (please help)
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<blockquote data-quote="Slaved" data-source="post: 3476509" data-attributes="member: 43358"><p>Non-classed opponents often have more hit dice than their challenge rating.</p><p></p><p>At early levels we have things like the riding dog. This creature has 13 hit points and a touch armor class of 12. A first level wilder who surges and chooses either fire or cold will do an average of 9 points of damage on a hit and with a 14 dexterity will hit 55% of the time.</p><p></p><p>So with one surge the wilder is doing about 5 damage which will take about 3 shots to take out the dog.</p><p></p><p>If the wilder does actually hit then a single hit on average is 69% of the dogs total hit points but hitting is not guarenteed.</p><p></p><p>Plus, once the dog gets up to the wilder on a riding dog versus wilder 1 the dog has a pretty good chance of taking out the wilder in a single hit.</p><p></p><p>So at this point this seems pretty well in line. The damage on a successful hit is about 70% but the average is far lower and I would expect anyone who is going to be doing damage directly to be doing similar damage at this point.</p><p></p><p></p><p></p><p>This seems to again assume that a hit is made or the saving throw is failed or whatever other resistances that there could be are inapplicable. Why is this assumed?</p><p></p><p></p><p></p><p>I am away from my books at the moment but arent nonplayer characters 1 lower challenge rating than their levels for things like humans and dwarfs and an extra 1 or 2 points lower if they are only nonplayer character classes?</p><p></p><p></p><p></p><p>I would like to note that an 18 strength and a longsword weilded in one hand will be doing almost 9 points of damage on an average hit as well. This might be with a worse chance to hit but with the bonus of being able to do it many more times and without the penalty of possible enervation.</p><p></p><p>A character with a two handed sword and a 14 strength will be doing 10 points of damage on average per hit.</p><p></p><p>A rogue with a rapier and who is flanking will be dealing 2d6 plus other bonuses for an average of 7 plus other bonuses.</p><p></p><p>These are all options at first level as well.</p><p></p><p>I think that you are ignoring anything that might mitigate the damage being dealt and ignoring the damage potential of other characters.</p><p></p><p></p><p></p><p>Of course. But are the concerns unique or are they concerns for most of the damage dealers out there?</p></blockquote><p></p>
[QUOTE="Slaved, post: 3476509, member: 43358"] Non-classed opponents often have more hit dice than their challenge rating. At early levels we have things like the riding dog. This creature has 13 hit points and a touch armor class of 12. A first level wilder who surges and chooses either fire or cold will do an average of 9 points of damage on a hit and with a 14 dexterity will hit 55% of the time. So with one surge the wilder is doing about 5 damage which will take about 3 shots to take out the dog. If the wilder does actually hit then a single hit on average is 69% of the dogs total hit points but hitting is not guarenteed. Plus, once the dog gets up to the wilder on a riding dog versus wilder 1 the dog has a pretty good chance of taking out the wilder in a single hit. So at this point this seems pretty well in line. The damage on a successful hit is about 70% but the average is far lower and I would expect anyone who is going to be doing damage directly to be doing similar damage at this point. This seems to again assume that a hit is made or the saving throw is failed or whatever other resistances that there could be are inapplicable. Why is this assumed? I am away from my books at the moment but arent nonplayer characters 1 lower challenge rating than their levels for things like humans and dwarfs and an extra 1 or 2 points lower if they are only nonplayer character classes? I would like to note that an 18 strength and a longsword weilded in one hand will be doing almost 9 points of damage on an average hit as well. This might be with a worse chance to hit but with the bonus of being able to do it many more times and without the penalty of possible enervation. A character with a two handed sword and a 14 strength will be doing 10 points of damage on average per hit. A rogue with a rapier and who is flanking will be dealing 2d6 plus other bonuses for an average of 7 plus other bonuses. These are all options at first level as well. I think that you are ignoring anything that might mitigate the damage being dealt and ignoring the damage potential of other characters. Of course. But are the concerns unique or are they concerns for most of the damage dealers out there? [/QUOTE]
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