Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Too powerful? What am I missing... (please help)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Slaved" data-source="post: 3476718" data-attributes="member: 43358"><p>From what Nail was saying this is not true. Plus, that number did not take into account spells or spell like abilities if I remember correctly.</p><p></p><p></p><p></p><p>I am sorry that you feel my monster was an inappropriate choice. I was merely using it as an example of a creature of the same challenge rating that did not have class levels plus used d8 for hit dice. Plus it is available as an option for a first level character to have. What other example would you propose instead?</p><p></p><p></p><p></p><p>That is fair. At 11th level a character with full base attack bonus will have 3 attacks on a full attack and I would assume that his average damage on a full attack is greater than the average damage of the wilders energy ray.</p><p></p><p>I would expect a 10th level wilder who is focusing on the ray attack to have at least a 20 dexterity by now and his class will give him a base attack bonus of +7.</p><p></p><p></p><p></p><p>This looks like 1 feat for energy missile, 1 feat for empower, and likely 1 feat for psionic meditation. For a nonhuman wilder this is all of the feats that they have available to use and that wilder needs to have a good charisma and at least a 13 wisdom. If he had a good dexterity to make the best use of his rays earlier as well then either we are talking about a very high point buy or some other statistics that are very low.</p><p></p><p></p><p></p><p>Damage potential must take into account the targets chance to take damage. Since I was talking about the actual amount likely to be delivered to the target by energy ray miss chance must certainly be taken into account.</p><p></p><p>I believe that fire and cold are also the most common of the energy resistances so that will likely play a factor as well.</p><p></p><p></p><p></p><p>I am guessing that this character will not be getting energy missile. It would be helpful if we could stick to one thing instead of jumping around.</p><p></p><p>Yes, it is possible to have a good chance to hit, I have not denied that. I am trying to take into account how much damage is likely to be done on average however and how it compares to what others can do.</p><p></p><p></p><p></p><p>I am actually paying attention to the math that you are presenting but I do not feel that it is the whole story. It does not talk about what others are capable of nor does it take into account how very specialized the wilder is.</p><p></p><p>If the damage compares well with other builds who focus and specialize on damage then the problem, if there is a problem, is far reaching. If the damage the wilder does is out of line then there will be something to talk about.</p><p></p><p></p><p>I have to say though that each class gets its extra abilities at different times. If the wilder is ahead on damage at one level while behind at another that does not mean it is overpowered at one and underpowered at the other. At least I do not think it means that, others may disagree.</p><p></p><p></p><p></p><p>This certainly seems important to me. At level 3 the wilder knows 2 powers and they are both first level but he can use them very well. Are they used too well? Your math so far does not say either way. It is currently insufficient. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Slaved, post: 3476718, member: 43358"] From what Nail was saying this is not true. Plus, that number did not take into account spells or spell like abilities if I remember correctly. I am sorry that you feel my monster was an inappropriate choice. I was merely using it as an example of a creature of the same challenge rating that did not have class levels plus used d8 for hit dice. Plus it is available as an option for a first level character to have. What other example would you propose instead? That is fair. At 11th level a character with full base attack bonus will have 3 attacks on a full attack and I would assume that his average damage on a full attack is greater than the average damage of the wilders energy ray. I would expect a 10th level wilder who is focusing on the ray attack to have at least a 20 dexterity by now and his class will give him a base attack bonus of +7. This looks like 1 feat for energy missile, 1 feat for empower, and likely 1 feat for psionic meditation. For a nonhuman wilder this is all of the feats that they have available to use and that wilder needs to have a good charisma and at least a 13 wisdom. If he had a good dexterity to make the best use of his rays earlier as well then either we are talking about a very high point buy or some other statistics that are very low. Damage potential must take into account the targets chance to take damage. Since I was talking about the actual amount likely to be delivered to the target by energy ray miss chance must certainly be taken into account. I believe that fire and cold are also the most common of the energy resistances so that will likely play a factor as well. I am guessing that this character will not be getting energy missile. It would be helpful if we could stick to one thing instead of jumping around. Yes, it is possible to have a good chance to hit, I have not denied that. I am trying to take into account how much damage is likely to be done on average however and how it compares to what others can do. I am actually paying attention to the math that you are presenting but I do not feel that it is the whole story. It does not talk about what others are capable of nor does it take into account how very specialized the wilder is. If the damage compares well with other builds who focus and specialize on damage then the problem, if there is a problem, is far reaching. If the damage the wilder does is out of line then there will be something to talk about. I have to say though that each class gets its extra abilities at different times. If the wilder is ahead on damage at one level while behind at another that does not mean it is overpowered at one and underpowered at the other. At least I do not think it means that, others may disagree. This certainly seems important to me. At level 3 the wilder knows 2 powers and they are both first level but he can use them very well. Are they used too well? Your math so far does not say either way. It is currently insufficient. :( [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Too powerful? What am I missing... (please help)
Top