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Too powerful? What am I missing... (please help)
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<blockquote data-quote="irdeggman" data-source="post: 3478241" data-attributes="member: 16285"><p>The Wilder can use energy ray 1 time before his opponet is on him. Don't forget teh range of the power. If he uses a metapsionic feat he needs at least a move action to regain his focus. So the melee combatant will be on the wilder after 1 shot (let's assume he has taken 70% of his damage from that attack). The melee combatant (who probably has a higher AC and hit point total than does the wilder) is now dealing damage. Assume 1st round he is only making a single attack because he had to move to reach his target so he is only dealing a limited amount of damage (to a target who can take less damage than he could, usually).</p><p></p><p>Now the wilder can either manifest on the defensive or take a 5 ft step and manifest (and hope that the melee combatant doesn't have reach - or else pretty much he is in real trouble).</p><p></p><p>As I have pointed out repeatedly range is extremely important when considering the "power" of a psionic character. The ranges are almost always short or medium. An archer will pretty much put a serious hurt on the psionic character early on before he can effectively deal his damage.</p><p></p><p>I don't think psionics are "overpowered" they just require the DM to realize how they work and to run his game accordingly - just like he would have to run his game a certain way if the party was predominantly ranged attackers or melee attackers, etc.</p><p></p><p>Psionics have their own set of weaknesses and these must be understood in order to effectely run a game.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 3478241, member: 16285"] The Wilder can use energy ray 1 time before his opponet is on him. Don't forget teh range of the power. If he uses a metapsionic feat he needs at least a move action to regain his focus. So the melee combatant will be on the wilder after 1 shot (let's assume he has taken 70% of his damage from that attack). The melee combatant (who probably has a higher AC and hit point total than does the wilder) is now dealing damage. Assume 1st round he is only making a single attack because he had to move to reach his target so he is only dealing a limited amount of damage (to a target who can take less damage than he could, usually). Now the wilder can either manifest on the defensive or take a 5 ft step and manifest (and hope that the melee combatant doesn't have reach - or else pretty much he is in real trouble). As I have pointed out repeatedly range is extremely important when considering the "power" of a psionic character. The ranges are almost always short or medium. An archer will pretty much put a serious hurt on the psionic character early on before he can effectively deal his damage. I don't think psionics are "overpowered" they just require the DM to realize how they work and to run his game accordingly - just like he would have to run his game a certain way if the party was predominantly ranged attackers or melee attackers, etc. Psionics have their own set of weaknesses and these must be understood in order to effectely run a game. [/QUOTE]
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