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*Pathfinder & Starfinder
Too powerful? What am I missing... (please help)
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<blockquote data-quote="AllisterH" data-source="post: 3478763" data-attributes="member: 51325"><p>Actually, there was another thread that went through it.</p><p></p><p>The stats on the astral construct can and will be better than the equivalent level monster summoned. The big difference is the AC.</p><p></p><p>The limiting difference is that as you go up in levels, the Summon Monster spells net you creatures with good spell like abilities. The psionic versions are basically designed only for combat.</p><p></p><p>1. Astral Constructs start up with 1 significant advantage. They aren't affected by spells that hedge/protect against outsiders like the normal summon monster spells.</p><p></p><p>2. The menu choice of astral constructs is a definite advantage as you pretty much will never get the best of both worlds with the monster summon tables.</p><p></p><p>3. Being a construct, An astral construct has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.</p><p></p><p>Point 1&3 already make it stronger than the equivalent</p><p></p><p>Ex: Astral Construct 3 vs Summon Monster III (note: This doesn't even include the various menu choices)</p><p></p><p>HP: Astral Construct wins. Pretty much all of the equivalent summoned monsters have HP in the 20-25 HP range whereas the astral construct is in the mid 30s.</p><p></p><p>AC: The best AC for monster summoned is 17. Astral construct is at 20.</p><p></p><p>Atk: Not the best, but definitely not the worst. </p><p></p><p>Here's where it really bites. No summoned monster is going to be the best in all of these categories. Might have high atk like the Croc but low landspeed, high HP but has a low AC. The astral construct though pretty much either has the best physical stats or at the LEAST, in the top 3.</p><p></p><p>Where the Astral Construct loses out is at the mid to high levels not on physical stats of course, where it STILL dominates, but the lack of SU and SP abilities is where it loses out which doesn't really start to kick in at level 6</p><p></p><p>EX: Summon Monster VI nets you a Bralani which can cure serious wounds at will. </p><p></p><p>However, if you're looking for a combat monster, absolutely NOTHING at any Summon Monster matches the power of the similar-level Astral Construct.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 3478763, member: 51325"] Actually, there was another thread that went through it. The stats on the astral construct can and will be better than the equivalent level monster summoned. The big difference is the AC. The limiting difference is that as you go up in levels, the Summon Monster spells net you creatures with good spell like abilities. The psionic versions are basically designed only for combat. 1. Astral Constructs start up with 1 significant advantage. They aren't affected by spells that hedge/protect against outsiders like the normal summon monster spells. 2. The menu choice of astral constructs is a definite advantage as you pretty much will never get the best of both worlds with the monster summon tables. 3. Being a construct, An astral construct has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Point 1&3 already make it stronger than the equivalent Ex: Astral Construct 3 vs Summon Monster III (note: This doesn't even include the various menu choices) HP: Astral Construct wins. Pretty much all of the equivalent summoned monsters have HP in the 20-25 HP range whereas the astral construct is in the mid 30s. AC: The best AC for monster summoned is 17. Astral construct is at 20. Atk: Not the best, but definitely not the worst. Here's where it really bites. No summoned monster is going to be the best in all of these categories. Might have high atk like the Croc but low landspeed, high HP but has a low AC. The astral construct though pretty much either has the best physical stats or at the LEAST, in the top 3. Where the Astral Construct loses out is at the mid to high levels not on physical stats of course, where it STILL dominates, but the lack of SU and SP abilities is where it loses out which doesn't really start to kick in at level 6 EX: Summon Monster VI nets you a Bralani which can cure serious wounds at will. However, if you're looking for a combat monster, absolutely NOTHING at any Summon Monster matches the power of the similar-level Astral Construct. [/QUOTE]
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