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Too powerful? What am I missing... (please help)
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<blockquote data-quote="AllisterH" data-source="post: 3478864" data-attributes="member: 51325"><p>No it doesnt.</p><p></p><p>Spell-like abilities at BEST make them equal. Personally, it depends on how High you value spell-like abilities and it actually depends on the class. I mean, if you're a wizard, most of the Summon Monster abilities duplicate spells you should already have on your list. Sure, there are creatures like the Brelani that have healing abilities but other than that? Now, if you're a sorceror, Summon Monster VI and higher are great since they increase your spells known.</p><p></p><p>High damage? Like I said before, if the astral construct isn't tops in stats, it is in the top 3 and of the Summon Monster III creatures, only 2 beat it in terms of damage and those two have AC and HP significantly lower than the astral construct.</p><p></p><p>Trying to hedge and say, "They are some good creatures..like the hellhound" is unfortunately not being totally honest. Sure, if for some reason I was fighting a cold creature, then hell hound is a great choice but pretty much if I'm wanting a fighting machine, astral constructs are CLEARLY superior.</p><p></p><p>(As an aside, the Menu choice allows one to tailor your construct to the best situation so at Astral Construct IV and above, you can add the appropriate energy damage)</p></blockquote><p></p>
[QUOTE="AllisterH, post: 3478864, member: 51325"] No it doesnt. Spell-like abilities at BEST make them equal. Personally, it depends on how High you value spell-like abilities and it actually depends on the class. I mean, if you're a wizard, most of the Summon Monster abilities duplicate spells you should already have on your list. Sure, there are creatures like the Brelani that have healing abilities but other than that? Now, if you're a sorceror, Summon Monster VI and higher are great since they increase your spells known. High damage? Like I said before, if the astral construct isn't tops in stats, it is in the top 3 and of the Summon Monster III creatures, only 2 beat it in terms of damage and those two have AC and HP significantly lower than the astral construct. Trying to hedge and say, "They are some good creatures..like the hellhound" is unfortunately not being totally honest. Sure, if for some reason I was fighting a cold creature, then hell hound is a great choice but pretty much if I'm wanting a fighting machine, astral constructs are CLEARLY superior. (As an aside, the Menu choice allows one to tailor your construct to the best situation so at Astral Construct IV and above, you can add the appropriate energy damage) [/QUOTE]
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Too powerful? What am I missing... (please help)
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