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Too powerful? What am I missing... (please help)
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<blockquote data-quote="KarinsDad" data-source="post: 3479011" data-attributes="member: 2011"><p>No problem. He doesn't need an 18 Cha. He doesn't need 14 Dex. He doesn't need 13 Wis and Psionic Meditation. For this build, he needs Psicrystal Affinity, Expanded Knowledge Energy Missile and Privileged Energy Cold and 16 Cha.</p><p></p><p>You're grasping at straws.</p><p></p><p></p><p></p><p>Actually, such a (wimpy stat for 11th level) Wilder would have 128 PP.</p><p></p><p>Your point? The Wilder does not need to do this every single round. He can still do this 2 or 3 times per combat (or less), 3+ combats per day and still average more damage than other PCs. Or, he could drop down the surge to conserve points lost to enervation (which allows him to fight even more combats).</p><p></p><p>The real point is that he contributes and he contributes fast and hard. Most games typically do not have 5+ combats a day where he needs to conserve heavily.</p><p></p><p></p><p></p><p>Fair enough. No need to surge it. Just Empower it and blast away at close range (i.e. within 55 feet, a good sized distance in DND) opponents.</p><p></p><p>It still does huge damage, much more than party Evoker for the cost and helps out the party immensely.</p><p></p><p>And we have not yet taken in account the fact that with Surge+1 at 12th level, Energy Current can affect 3 targets instead of 2.</p><p></p><p></p><p></p><p>If that is what you are calling me on, I'm not thinking that the Wilder is weak.</p><p></p><p></p><p></p><p>Does it? Where is the rule that a Soliciting Psicrystal is obviously controlling a power? Hang the Psicrystal from a chain and it looks like an amulet.</p><p></p><p></p><p></p><p>Yup.</p><p></p><p></p><p></p><p>Then those definitions of Nova are in error.</p><p></p><p>Being able to constantly seriously damage one or more opponents for multiple rounds within 55 feet every single round and not using up a single action or additional PP after the first round to do so is huge.</p><p></p><p>Evidentally, you will not admit to it, but the facts speak for themselves.</p><p></p><p>And this is just one build. There are other synergies that can be done.</p><p></p><p></p><p></p><p>Yadda, yadda, yadda.</p><p></p><p>No tactic is perfect. But the only minor limitation of this tactic is range and the minimum range for this for the 12th level Wilder is 55 feet. That's actually fairly decent range for most DND combats. Your Barbarian has a range of 5 feet with his Greatsword, but I did not notice you mentioning that. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Sure, an opponent might Dispel. This can happen for any spell or power with a duration. So what? Unless the opponent already knows the power or makes a Psicraft check, the DM (if he is playing fair) would not typically perform a Dispel of the Energy Current immediately because if manifested on round one, opponents should not even consider dispelling it until it has done damage on round one and on round two (the current fires each round on the manifester's turn, it is not a continuous attack). The power has a duration, but the effect is not written as lasting between turns.</p><p></p><p>Granted, the DM could do a general Dispel to get rid of buffs, but while the NPC caster is doing that, the Wilder is smoking him with other attacks.</p><p></p><p></p><p></p><p>No it doesn't. 95+% of creatures are not immune to Cold. So, it works great the majority of the time and although he does less damage with Fire, he can choose to do so when in the lair of the Ice monsters. On average, the Wilder is still doing huge damage overall. It matters not that once in a blue moon, he has to switch to Fire.</p><p></p><p>Tell you what. You stay core and XPH only and so will I.</p><p></p><p>Course, I still have yet to add magic items that are needed to my build. You take your Barbarian's magic items away and his damage drops by nearly half.</p><p></p><p></p><p>This entire conversation between the two of us started with you questioning the 70% damage figure. After that was illustrated as fairly accurate, you then moved on 1st level comparisons between a Wilder and a Barbarian. When that was illustrated as pro-Barbarian, you figured it good. But when we went to higher levels and you tried to show a Barbarian doing more damage per round (only using full round attacks and ignoring a good portion of non-full round attack combat), it's not quite true. When that was illustrated as not quite more damage (not yet even considering Energy Missile) and a build can be made that does a <strong><u>lot</u></strong> more damage, you are now basically nitpicking.</p><p></p><p>Do you have any serious Barbarian build that actually does more damage now? At 12th level? Maybe a tripping one with Power Attack?</p><p></p><p>Cause quite frankly, this Wilder build kicks butt, even dropping Psionic Meditation from it and not often using Surges with the Energy Current. Per level, the 12th level Wilder can still average with Energy Ray: 4.5 points normal, 5.625 normal Empowered, 6 normal Surged, 7.875 normal Surged Empowered, 5.5 points privileged, 6.875 privileged Empowered, 7.33 privileged Surged, and 9.625 privileged Surged Empowered. Quite frankly, this is a lot of options and a range of 4.5 to 9.625 hit points <strong><u>per level</u></strong> is a significant portion of most opponents hit point's. Even a 12th level Barbarian will say ouch if he takes 54 to 115 points of damage with a single attack (double that for a critical). The 12 level Wizard is toast with one mostly unstoppable attack (and yes, if the Wizard has time to prepare, he can have Invisibility or Mirror Image or something else up to stop an Energy Ray).</p><p></p><p>The math is against your POV. This is just for Energy Ray one opponent and does not even take into account the additional damage that Energy Missile or Energy Current can easily do.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3479011, member: 2011"] No problem. He doesn't need an 18 Cha. He doesn't need 14 Dex. He doesn't need 13 Wis and Psionic Meditation. For this build, he needs Psicrystal Affinity, Expanded Knowledge Energy Missile and Privileged Energy Cold and 16 Cha. You're grasping at straws. Actually, such a (wimpy stat for 11th level) Wilder would have 128 PP. Your point? The Wilder does not need to do this every single round. He can still do this 2 or 3 times per combat (or less), 3+ combats per day and still average more damage than other PCs. Or, he could drop down the surge to conserve points lost to enervation (which allows him to fight even more combats). The real point is that he contributes and he contributes fast and hard. Most games typically do not have 5+ combats a day where he needs to conserve heavily. Fair enough. No need to surge it. Just Empower it and blast away at close range (i.e. within 55 feet, a good sized distance in DND) opponents. It still does huge damage, much more than party Evoker for the cost and helps out the party immensely. And we have not yet taken in account the fact that with Surge+1 at 12th level, Energy Current can affect 3 targets instead of 2. If that is what you are calling me on, I'm not thinking that the Wilder is weak. Does it? Where is the rule that a Soliciting Psicrystal is obviously controlling a power? Hang the Psicrystal from a chain and it looks like an amulet. Yup. Then those definitions of Nova are in error. Being able to constantly seriously damage one or more opponents for multiple rounds within 55 feet every single round and not using up a single action or additional PP after the first round to do so is huge. Evidentally, you will not admit to it, but the facts speak for themselves. And this is just one build. There are other synergies that can be done. Yadda, yadda, yadda. No tactic is perfect. But the only minor limitation of this tactic is range and the minimum range for this for the 12th level Wilder is 55 feet. That's actually fairly decent range for most DND combats. Your Barbarian has a range of 5 feet with his Greatsword, but I did not notice you mentioning that. :lol: Sure, an opponent might Dispel. This can happen for any spell or power with a duration. So what? Unless the opponent already knows the power or makes a Psicraft check, the DM (if he is playing fair) would not typically perform a Dispel of the Energy Current immediately because if manifested on round one, opponents should not even consider dispelling it until it has done damage on round one and on round two (the current fires each round on the manifester's turn, it is not a continuous attack). The power has a duration, but the effect is not written as lasting between turns. Granted, the DM could do a general Dispel to get rid of buffs, but while the NPC caster is doing that, the Wilder is smoking him with other attacks. No it doesn't. 95+% of creatures are not immune to Cold. So, it works great the majority of the time and although he does less damage with Fire, he can choose to do so when in the lair of the Ice monsters. On average, the Wilder is still doing huge damage overall. It matters not that once in a blue moon, he has to switch to Fire. Tell you what. You stay core and XPH only and so will I. Course, I still have yet to add magic items that are needed to my build. You take your Barbarian's magic items away and his damage drops by nearly half. This entire conversation between the two of us started with you questioning the 70% damage figure. After that was illustrated as fairly accurate, you then moved on 1st level comparisons between a Wilder and a Barbarian. When that was illustrated as pro-Barbarian, you figured it good. But when we went to higher levels and you tried to show a Barbarian doing more damage per round (only using full round attacks and ignoring a good portion of non-full round attack combat), it's not quite true. When that was illustrated as not quite more damage (not yet even considering Energy Missile) and a build can be made that does a [b][u]lot[/u][/b] more damage, you are now basically nitpicking. Do you have any serious Barbarian build that actually does more damage now? At 12th level? Maybe a tripping one with Power Attack? Cause quite frankly, this Wilder build kicks butt, even dropping Psionic Meditation from it and not often using Surges with the Energy Current. Per level, the 12th level Wilder can still average with Energy Ray: 4.5 points normal, 5.625 normal Empowered, 6 normal Surged, 7.875 normal Surged Empowered, 5.5 points privileged, 6.875 privileged Empowered, 7.33 privileged Surged, and 9.625 privileged Surged Empowered. Quite frankly, this is a lot of options and a range of 4.5 to 9.625 hit points [b][u]per level[/u][/b] is a significant portion of most opponents hit point's. Even a 12th level Barbarian will say ouch if he takes 54 to 115 points of damage with a single attack (double that for a critical). The 12 level Wizard is toast with one mostly unstoppable attack (and yes, if the Wizard has time to prepare, he can have Invisibility or Mirror Image or something else up to stop an Energy Ray). The math is against your POV. This is just for Energy Ray one opponent and does not even take into account the additional damage that Energy Missile or Energy Current can easily do. [/QUOTE]
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