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Too powerful? What am I missing... (please help)
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<blockquote data-quote="Slaved" data-source="post: 3479508" data-attributes="member: 43358"><p>So you are looking at energy current + solicity psicrystal for this?</p><p></p><p>All right then.</p><p></p><p>11th level wilder has a +4 wild surge. If he manifests energy current at maximum potential he will have an energy current that does 15d6+15 to a single target within 60' and possibly another guy within 15' of that guy for half damage. The saving throw will be a fortitude save of DC 21. There is a 20% chance that the wilder will be dazed which ruins concentration.</p><p></p><p>Afterwards, if the wilder is not dazed, manifest solicit psicrystal to pass off the concentration need to the psicrystal.</p><p></p><p>This is actually really nice right now. Sometime a couple of levels later and on opponents might have spell turning or reddopsi already up which would be really funny. Although resist energy is already a low enough level at this point that people could have energy resistance 30 most of the day.</p><p></p><p>It is definately great for power point conservation but the tactic has some problems. Although I would be hesitant to actually use the full +4 wild surge on it. Wasting that many power points all at once is a big hit!</p><p></p><p></p><p></p><p>Back to energy ray? You certainly do jump around a lot.</p><p></p><p>As shown earlier it will only be more damage on average against certain kinds of foes below certain amounts of armor class. Plus if the foes go into melee combat the wilders average damage drops rather quickly.</p><p></p><p></p><p></p><p>Just like everyone else who tries to do so.</p><p></p><p></p><p></p><p>Back to energy current it looks like.</p><p></p><p>Without the surge it has a range of 50'. Empowered and not surged the power is doing [9d6+9]x1.5 with a fortitude save DC of 18 for the current character. If a concentration check is failed and the power is lost the wilder will have to spend a full round action to regain focus to do this again.</p><p></p><p></p><p></p><p>The party conjurer does more damage than the party evoker for the same cost as well.</p><p></p><p></p><p></p><p>I think that reducing the damage and the saving through in order to hit one more potential target for half damage sounds like a bad idea. Especially since the secondary people have to stay within 15' of the primary target so it is very easy to get out of that radius.</p><p></p><p></p><p></p><p>Has anyone said that the wilder was weak? Very focused in what they do, but weak? But yes, I am going to call you on things that you are applying incorrectly. Such as the character posted before who was breaking the rules.</p><p></p><p></p><p></p><p>The power talks about transferring the power to the psicrystal so it looks like the arcing of energy will now be coming from the psicrystal.</p><p></p><p>Plus there are skill checks to tell what is a creature and what powers are going on.</p><p></p><p></p><p></p><p>I disagree.</p><p></p><p></p><p></p><p>While I would argue the validity specific points in this comment the point here is that you are not describing a nova.</p><p></p><p></p><p></p><p>The facts that the damage done is consistant with other characters of the same level?</p><p></p><p>I have admitted that. Are you speaking of some other facts?</p><p></p><p></p><p></p><p>Yes, but not at the same time. The wilder is very limited in range of abilities but very powerful in those that it chooses to use. That is the whole point of the class.</p><p></p><p></p><p></p><p>The range is actually imporant here because 55' is within charging range for just about everything that would want to charge. It is also too short for many combats that involve flying creatures.</p><p></p><p>The wilder does not want to be in melee. For the two damage dealing proposals you have made both are bad if the wilder is in melee and one of them is particularly bad if the foe is in melee.</p><p></p><p>The barbarian however wants to be in melee and is fairly good at getting there as well.</p><p></p><p></p><p></p><p>For the tactic that I was mentioning it for if the solicit psicrysal or energy current are dispelled bad things have just happened.</p><p></p><p>Since it is extra sensitive that way it needs to be mentioned.</p><p></p><p></p><p></p><p>I am not really sure what you are trying to say here. A character who believes a continuous magical effect is happening who might not know exactly what it is but who had access to dispeling magic would choose to take damage a few times before doing anything?</p><p></p><p>Usually good moves are 1) dealing damage to the one creating the effect in hopes that it stops, 2) doing something else bad to the one creating the effect in hopes that it stops, 3) getting gone, or at least out of sight, and hoping that fixes the problem</p><p></p><p>Any individual creature will modify this list but those are pretty good all purpose solutions. In this case the third one is particularly effective since while they are out of range the power does nothing.</p><p></p><p></p><p></p><p>Yes it does. It means that you will almost never leave a certain energy type except when the situation absolutely demands it, such as a creature being immune to cold. Which means that the vaunted ability to switch around is neglected to such an extent that it places such a character in the same boat as characters who would normally have a lesser option.</p><p></p><p></p><p></p><p>Nice of you to suggest something that I had already done for the fighter build and had done for the barbarian except in one of the end parts of one section of the comparison.</p><p></p><p></p><p></p><p>Yes, that is a problem with several of the players handbook classes. Other books and different base classes have done a much better job with this sort of issue.</p><p></p><p></p><p></p><p>Which I showed why it was incorrect in a few short lines actually. I am glad to have helped you out with that.</p><p></p><p></p><p></p><p>You must have me confused with someone.. let me check.</p><p></p><p>Oh! It was you that brought up the barbarian. Why do you have me confused with you? That is just weird.</p><p></p><p></p><p></p><p>Your math that was proven incorrect in a few lines because of a single assumption that was easily corrected or the math that showed that on a full attack sometimes the fighter and barbarian did more damage and sometimes the wilder did?</p><p></p><p>Both of those work just fine in my point of view. Which math is against those points?</p></blockquote><p></p>
[QUOTE="Slaved, post: 3479508, member: 43358"] So you are looking at energy current + solicity psicrystal for this? All right then. 11th level wilder has a +4 wild surge. If he manifests energy current at maximum potential he will have an energy current that does 15d6+15 to a single target within 60' and possibly another guy within 15' of that guy for half damage. The saving throw will be a fortitude save of DC 21. There is a 20% chance that the wilder will be dazed which ruins concentration. Afterwards, if the wilder is not dazed, manifest solicit psicrystal to pass off the concentration need to the psicrystal. This is actually really nice right now. Sometime a couple of levels later and on opponents might have spell turning or reddopsi already up which would be really funny. Although resist energy is already a low enough level at this point that people could have energy resistance 30 most of the day. It is definately great for power point conservation but the tactic has some problems. Although I would be hesitant to actually use the full +4 wild surge on it. Wasting that many power points all at once is a big hit! Back to energy ray? You certainly do jump around a lot. As shown earlier it will only be more damage on average against certain kinds of foes below certain amounts of armor class. Plus if the foes go into melee combat the wilders average damage drops rather quickly. Just like everyone else who tries to do so. Back to energy current it looks like. Without the surge it has a range of 50'. Empowered and not surged the power is doing [9d6+9]x1.5 with a fortitude save DC of 18 for the current character. If a concentration check is failed and the power is lost the wilder will have to spend a full round action to regain focus to do this again. The party conjurer does more damage than the party evoker for the same cost as well. I think that reducing the damage and the saving through in order to hit one more potential target for half damage sounds like a bad idea. Especially since the secondary people have to stay within 15' of the primary target so it is very easy to get out of that radius. Has anyone said that the wilder was weak? Very focused in what they do, but weak? But yes, I am going to call you on things that you are applying incorrectly. Such as the character posted before who was breaking the rules. The power talks about transferring the power to the psicrystal so it looks like the arcing of energy will now be coming from the psicrystal. Plus there are skill checks to tell what is a creature and what powers are going on. I disagree. While I would argue the validity specific points in this comment the point here is that you are not describing a nova. The facts that the damage done is consistant with other characters of the same level? I have admitted that. Are you speaking of some other facts? Yes, but not at the same time. The wilder is very limited in range of abilities but very powerful in those that it chooses to use. That is the whole point of the class. The range is actually imporant here because 55' is within charging range for just about everything that would want to charge. It is also too short for many combats that involve flying creatures. The wilder does not want to be in melee. For the two damage dealing proposals you have made both are bad if the wilder is in melee and one of them is particularly bad if the foe is in melee. The barbarian however wants to be in melee and is fairly good at getting there as well. For the tactic that I was mentioning it for if the solicit psicrysal or energy current are dispelled bad things have just happened. Since it is extra sensitive that way it needs to be mentioned. I am not really sure what you are trying to say here. A character who believes a continuous magical effect is happening who might not know exactly what it is but who had access to dispeling magic would choose to take damage a few times before doing anything? Usually good moves are 1) dealing damage to the one creating the effect in hopes that it stops, 2) doing something else bad to the one creating the effect in hopes that it stops, 3) getting gone, or at least out of sight, and hoping that fixes the problem Any individual creature will modify this list but those are pretty good all purpose solutions. In this case the third one is particularly effective since while they are out of range the power does nothing. Yes it does. It means that you will almost never leave a certain energy type except when the situation absolutely demands it, such as a creature being immune to cold. Which means that the vaunted ability to switch around is neglected to such an extent that it places such a character in the same boat as characters who would normally have a lesser option. Nice of you to suggest something that I had already done for the fighter build and had done for the barbarian except in one of the end parts of one section of the comparison. Yes, that is a problem with several of the players handbook classes. Other books and different base classes have done a much better job with this sort of issue. Which I showed why it was incorrect in a few short lines actually. I am glad to have helped you out with that. You must have me confused with someone.. let me check. Oh! It was you that brought up the barbarian. Why do you have me confused with you? That is just weird. Your math that was proven incorrect in a few lines because of a single assumption that was easily corrected or the math that showed that on a full attack sometimes the fighter and barbarian did more damage and sometimes the wilder did? Both of those work just fine in my point of view. Which math is against those points? [/QUOTE]
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