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Too powerful? What am I missing... (please help)
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<blockquote data-quote="Enforcer" data-source="post: 3479566" data-attributes="member: 396"><p>I didn't say Psionic PC, I said Wilder. I'm glad we have that clear. As you yourself noted (and as I all but yelled previously), the Wilder has zilch for Powers Known, making defense a problem. And the Wilder in your example becomes pointless if he's wasting actions on Vigor rather than blasting, and doesn't need Vigor if he's not blasting with all his might (because no one has a reason to attack him). It's an interesting catch.</p><p></p><p>Also, Vigor may keep you up for while, but at the expense of pps and actions. Unfortunately this is the best defense the Wilder has (again, he doesn't need Inertial Armor or Force Screen due to starting feats).</p><p></p><p>But compare Stoneskin to the psionic equivalent. Where's the psionic Protection from Arrows? How about Mirror Image? Making up for this lack is the improved psionic Resist Energy (which when augmented at a high enough manifester level can be done as an immediate action, also the resist all energy power which is undoubtably awesome). I call it a wash from a Psion (and not Wilder) vs. arcane standpoint on defense.</p><p></p><p></p><p>I was merely pointing out that the three tactics you mentioned were all actually better served by Summon Monster than by Astral Construct due to numbers. Which spell/power is truly better will always be situational, of course, and I'm not saying that Astral Construct never beats Summon Monster (it certainly does in several situations already mentioned). I would note that Astral Construct is discipline-only, like pretty much every psionic power that is or can be better than its arcane equivalent, however.</p><p></p><p></p><p>The arcane guys do just as well by disabling their targets or buffing the party. Better in the cases that the Wilder doesn't kill because disabling prevents damage to the party and saves healing (and there are tons of high hit point enemies out there that the Wilder can't kill and are just as dangerous wounded as when healthy). Different != Broken.</p><p></p><p></p><p>And I disagree that it's probably false at low levels. Few hit points, mediocre AC, and no room to take defensive powers (the best of which already overlap with his starting feats) and no time to manifest them if he wants to do anything useful for the party. He can either a) blast and draw all the enemy fire, and die or b) spend time manifesting marginally useful defensive powers like Biofeedback or Defensive Precognition while the enemies are unaffected and uninterested by him.</p></blockquote><p></p>
[QUOTE="Enforcer, post: 3479566, member: 396"] I didn't say Psionic PC, I said Wilder. I'm glad we have that clear. As you yourself noted (and as I all but yelled previously), the Wilder has zilch for Powers Known, making defense a problem. And the Wilder in your example becomes pointless if he's wasting actions on Vigor rather than blasting, and doesn't need Vigor if he's not blasting with all his might (because no one has a reason to attack him). It's an interesting catch. Also, Vigor may keep you up for while, but at the expense of pps and actions. Unfortunately this is the best defense the Wilder has (again, he doesn't need Inertial Armor or Force Screen due to starting feats). But compare Stoneskin to the psionic equivalent. Where's the psionic Protection from Arrows? How about Mirror Image? Making up for this lack is the improved psionic Resist Energy (which when augmented at a high enough manifester level can be done as an immediate action, also the resist all energy power which is undoubtably awesome). I call it a wash from a Psion (and not Wilder) vs. arcane standpoint on defense. I was merely pointing out that the three tactics you mentioned were all actually better served by Summon Monster than by Astral Construct due to numbers. Which spell/power is truly better will always be situational, of course, and I'm not saying that Astral Construct never beats Summon Monster (it certainly does in several situations already mentioned). I would note that Astral Construct is discipline-only, like pretty much every psionic power that is or can be better than its arcane equivalent, however. The arcane guys do just as well by disabling their targets or buffing the party. Better in the cases that the Wilder doesn't kill because disabling prevents damage to the party and saves healing (and there are tons of high hit point enemies out there that the Wilder can't kill and are just as dangerous wounded as when healthy). Different != Broken. And I disagree that it's probably false at low levels. Few hit points, mediocre AC, and no room to take defensive powers (the best of which already overlap with his starting feats) and no time to manifest them if he wants to do anything useful for the party. He can either a) blast and draw all the enemy fire, and die or b) spend time manifesting marginally useful defensive powers like Biofeedback or Defensive Precognition while the enemies are unaffected and uninterested by him. [/QUOTE]
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