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<blockquote data-quote="the_mighty_agrippa" data-source="post: 1633002" data-attributes="member: 6297"><p>*sigh*</p><p></p><p>So true.</p><p></p><p>Here's the overview of the campaign. Admittedly, there have been times when I have forgotten details but the same is true of the players, so I don't feel too bad.</p><p></p><p>I run a homebrew world and the Githyanki invaded. The PCs had seen some collaboration with a goblin-king underground, where the Githyanki were providing arms and alchemical assistance to the goblins in exchange for some upcoming service.</p><p></p><p>When the Githyanki came, they came into the world full-force. They invaded a hobgoblin kingdom via astral gates and sent in an armada. The PCs got to witness one of these attacks firsthand, being sneak little bastards. The Gith ships would encircle a city at a high altitude. Troops would form into ranks on the ship, then step off in file as Gith sorcerers casts Feather Fall. As the combat units slowly drifted down in whole order, dragons systemically destroyed the city's defenses.</p><p></p><p>Realizing the Gith would soon march against the human lands, the PCs started looking for a way to stop them. Since they had no cleric at the time, I gave the dwarven mage access to a chalice in a hidden dungeon. The chalice would fill with a liquid gold that, when consumed, allowed the mage to speak DIRECTLY with Dumanthoin. I gave her 2x character level questions as Commune but with whole answers.</p><p></p><p>After getting some answers about the Gith, a critical question crept up and I know this happened because the player had this in a notebook months later.</p><p></p><p>Q: Are there other races who might be able to defeat the Gith?</p><p>A: The dragons possess such power. Look ye, to Murilanthenese of the Unceasing Spire. (Thank you , FR comic)</p><p>Q: Other than the dragons, who else might fight?</p><p>A: Their ancient cousins in Limbo, who are also Gith. The Maleboge, the Illithids.</p><p></p><p>So, they go off looking for allies. Mind you, the NPCs are not sad to see them leave. Not because they're PCs but they are not interested in joining the army to fight the Gith and that's all the NPCs are focusing on. So, the PCs are now trying to find allies with no authority to do so.</p><p></p><p>They reach the ancient dragon of the Spire, who is a plot device designed to answer historical information they might want to know. The PCs want two things - allies and more allies. So, Muri tells them the metallic dragons may aid them but many are sleeping and are not easily awoken. It will take time to get them off their asses. Again, the demon princes of Maleboge are mentioned, so the PCs decide to go off and wake the sleeping evil over the horizon. To recruit allies on behalf of the human world, the PCs being led by a dwarf and an earth genasi.</p><p></p><p>Long story short, they keep trying to find allies with no king or religion backing them up but the Githyanki are two steps ahead of them, having planned for certain contingencies. I originally built the game to match their kick in the door style of play, envisioning a game of skirmishes leading to guerilla warfare in the occupied lands until they could plane travel, then rolling back the incursion by attacking the Gith outposts one by one. Instead, they went off trying to find ally after ally when virtually no one in the party had any ranks in Diplomacy.</p><p></p><p>For this battle, I had a highly placed Githyanki informant give them critical intelligence on the base. He provided the names of the commanders, the number of dragons, the number of Sarths and the number of troops. He mentioned the two flesh golems, the undead and the tower defenses. I gave them extra experience to perform Communes, but only one question in the spell was directed towards the necromancer and nothing against the undead! Once they burn 4 of 6 Dispel Magic in breaching the tower's magical defenses, the monk announces that the back-up plan is to kick down the door and start killing. He announces the back-up plan at the door to the fortress. No questions are asked about getting into or out of the place, other than the windows. In fact, they almost decided just to Teleport in without doing anything else.</p><p></p><p>So, that brings us around to today.</p></blockquote><p></p>
[QUOTE="the_mighty_agrippa, post: 1633002, member: 6297"] *sigh* So true. Here's the overview of the campaign. Admittedly, there have been times when I have forgotten details but the same is true of the players, so I don't feel too bad. I run a homebrew world and the Githyanki invaded. The PCs had seen some collaboration with a goblin-king underground, where the Githyanki were providing arms and alchemical assistance to the goblins in exchange for some upcoming service. When the Githyanki came, they came into the world full-force. They invaded a hobgoblin kingdom via astral gates and sent in an armada. The PCs got to witness one of these attacks firsthand, being sneak little bastards. The Gith ships would encircle a city at a high altitude. Troops would form into ranks on the ship, then step off in file as Gith sorcerers casts Feather Fall. As the combat units slowly drifted down in whole order, dragons systemically destroyed the city's defenses. Realizing the Gith would soon march against the human lands, the PCs started looking for a way to stop them. Since they had no cleric at the time, I gave the dwarven mage access to a chalice in a hidden dungeon. The chalice would fill with a liquid gold that, when consumed, allowed the mage to speak DIRECTLY with Dumanthoin. I gave her 2x character level questions as Commune but with whole answers. After getting some answers about the Gith, a critical question crept up and I know this happened because the player had this in a notebook months later. Q: Are there other races who might be able to defeat the Gith? A: The dragons possess such power. Look ye, to Murilanthenese of the Unceasing Spire. (Thank you , FR comic) Q: Other than the dragons, who else might fight? A: Their ancient cousins in Limbo, who are also Gith. The Maleboge, the Illithids. So, they go off looking for allies. Mind you, the NPCs are not sad to see them leave. Not because they're PCs but they are not interested in joining the army to fight the Gith and that's all the NPCs are focusing on. So, the PCs are now trying to find allies with no authority to do so. They reach the ancient dragon of the Spire, who is a plot device designed to answer historical information they might want to know. The PCs want two things - allies and more allies. So, Muri tells them the metallic dragons may aid them but many are sleeping and are not easily awoken. It will take time to get them off their asses. Again, the demon princes of Maleboge are mentioned, so the PCs decide to go off and wake the sleeping evil over the horizon. To recruit allies on behalf of the human world, the PCs being led by a dwarf and an earth genasi. Long story short, they keep trying to find allies with no king or religion backing them up but the Githyanki are two steps ahead of them, having planned for certain contingencies. I originally built the game to match their kick in the door style of play, envisioning a game of skirmishes leading to guerilla warfare in the occupied lands until they could plane travel, then rolling back the incursion by attacking the Gith outposts one by one. Instead, they went off trying to find ally after ally when virtually no one in the party had any ranks in Diplomacy. For this battle, I had a highly placed Githyanki informant give them critical intelligence on the base. He provided the names of the commanders, the number of dragons, the number of Sarths and the number of troops. He mentioned the two flesh golems, the undead and the tower defenses. I gave them extra experience to perform Communes, but only one question in the spell was directed towards the necromancer and nothing against the undead! Once they burn 4 of 6 Dispel Magic in breaching the tower's magical defenses, the monk announces that the back-up plan is to kick down the door and start killing. He announces the back-up plan at the door to the fortress. No questions are asked about getting into or out of the place, other than the windows. In fact, they almost decided just to Teleport in without doing anything else. So, that brings us around to today. [/QUOTE]
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