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Too, too many races
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<blockquote data-quote="Flyspeck23" data-source="post: 1618144" data-attributes="member: 10648"><p>I leave that to the race in question... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>Well, for me it's species - if they can't produce offspring, they're of two different races/species. Because it's fantasy, there can be half-elves and half-orcs and the like, but personally I don't go overboard with this concept.</p><p> </p><p>Generally, I don't like "sub-species". Wood elves, moon elves, silver elves, wild elves, dark elves, desert elves, snow elves, high elves, average elves, tolkien elves, salat elves, ... <em>that's</em> what I call ridiculous.</p><p> </p><p> </p><p> </p><p>8.5 or so.</p><p> </p><p>Now that's a really tough question. Remember that the core rules feature more than seven races, because there are orcs, goblinoids etc.</p><p> </p><p>For me to introduce a race to my homebrew, it must either be "standard fantasy" or in some way beneficial (read: serve a purpose) to the setting (current example: I really like the kalashtar from eberron).</p><p> </p><p> </p><p>Under normal circumstances you won't hear any cries for "More races!" from me - and definetly not for Eberron.</p><p>But I'd guess people ask for how to include the XPH races into Eberron, because "If it's D&D, it's Eberron"...</p></blockquote><p></p>
[QUOTE="Flyspeck23, post: 1618144, member: 10648"] I leave that to the race in question... ;) Well, for me it's species - if they can't produce offspring, they're of two different races/species. Because it's fantasy, there can be half-elves and half-orcs and the like, but personally I don't go overboard with this concept. Generally, I don't like "sub-species". Wood elves, moon elves, silver elves, wild elves, dark elves, desert elves, snow elves, high elves, average elves, tolkien elves, salat elves, ... [i]that's[/i] what I call ridiculous. 8.5 or so. Now that's a really tough question. Remember that the core rules feature more than seven races, because there are orcs, goblinoids etc. For me to introduce a race to my homebrew, it must either be "standard fantasy" or in some way beneficial (read: serve a purpose) to the setting (current example: I really like the kalashtar from eberron). Under normal circumstances you won't hear any cries for "More races!" from me - and definetly not for Eberron. But I'd guess people ask for how to include the XPH races into Eberron, because "If it's D&D, it's Eberron"... [/QUOTE]
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