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Too, too many races
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<blockquote data-quote="Estlor" data-source="post: 1618225" data-attributes="member: 7261"><p>I was wondering this same thing just this weekend. I'm in the process of cooking up a new homebrew that is a Sci-Fantasy world in which the various PC races can come from a nearly infinite number of homeworlds. However, for the purpose of the setting, the PCs are all stranded on a single world and have been for some time. I've been pulling races from core D&D, Unearthed Arcana, the XPH, and FFG's Mythic Races trying to select unique races that have an ECL of +0. The numbers are quickly ballooning up to the point where I have one race that favors each class. I'm starting to worry that it's getting out of hand.</p><p> </p><p>On the other hand, is there such a thing as too many choices if you can find a way to logically justify and include a race in the history of the setting? Suppose I land on 12 PC races... does that hurt anything even if the players all decide to be human?</p></blockquote><p></p>
[QUOTE="Estlor, post: 1618225, member: 7261"] I was wondering this same thing just this weekend. I'm in the process of cooking up a new homebrew that is a Sci-Fantasy world in which the various PC races can come from a nearly infinite number of homeworlds. However, for the purpose of the setting, the PCs are all stranded on a single world and have been for some time. I've been pulling races from core D&D, Unearthed Arcana, the XPH, and FFG's Mythic Races trying to select unique races that have an ECL of +0. The numbers are quickly ballooning up to the point where I have one race that favors each class. I'm starting to worry that it's getting out of hand. On the other hand, is there such a thing as too many choices if you can find a way to logically justify and include a race in the history of the setting? Suppose I land on 12 PC races... does that hurt anything even if the players all decide to be human? [/QUOTE]
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Too, too many races
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