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Too, too many races
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<blockquote data-quote="Dannyalcatraz" data-source="post: 1618713" data-attributes="member: 19675"><p>While I may start by supplying a list, I tend to let my players guide my decisions on how many races will be in the campaign based on what they choose.</p><p></p><p>Generally speaking, if a player has a desire to play a particular sentient race and there is no campaign reason to deny them, I allow it. But 1) they have to justify their choice to me, and 2) the resultant PC can't exceed the average party level (so no Centaurs in a 1st level party) and 3) the resultant PC cannot be inherently disruptive to party cohesiveness (no cambion assassins in a party of paladins).</p><p></p><p>My logic is this- if the race is sentient, any kind of individual could be produced. That PC Hobgoblin Paladin may be the only LG Hobgoblin in the entire gameworld, but that is no reason for me to exclude the player's choice. And, by and large, while individuals may vary, the races overall remain basically unchanged.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 1618713, member: 19675"] While I may start by supplying a list, I tend to let my players guide my decisions on how many races will be in the campaign based on what they choose. Generally speaking, if a player has a desire to play a particular sentient race and there is no campaign reason to deny them, I allow it. But 1) they have to justify their choice to me, and 2) the resultant PC can't exceed the average party level (so no Centaurs in a 1st level party) and 3) the resultant PC cannot be inherently disruptive to party cohesiveness (no cambion assassins in a party of paladins). My logic is this- if the race is sentient, any kind of individual could be produced. That PC Hobgoblin Paladin may be the only LG Hobgoblin in the entire gameworld, but that is no reason for me to exclude the player's choice. And, by and large, while individuals may vary, the races overall remain basically unchanged. [/QUOTE]
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