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<blockquote data-quote="oreofox" data-source="post: 7579592" data-attributes="member: 6776240"><p>It all depends on the setting, and the group.</p><p></p><p>Right now, I am playing a gnoll paladin raised by a dwarf paladin since she was a monster baby. The town she grew up in accepts her because her "mother" was a respected member and they've known my character since she was brought into town. There were the bullies, of course, but overall she was accepted. When she left town to see the world, she quickly found that gnolls are not welcomed in the majority of the world. Once she gained her 2nd level of Warlock (about character level 6) she was able to cast Disguise Self at will thanks to the invocation. So she goes around as a 6.5 foot tall female dwarf that looks a lot like her mother. When asked about why she is so tall (she's 7.5 feet tall, and disguise self can only shrink your appearance by a foot), she says it was a magical mishap when a former companion cast Enlarge on her.</p><p></p><p>I have noticed over the years of message board browsing, that most DMs treat every settlement in every D&D world as though they are just like rural Mississippi, whether the settlement has 10 people or 10 million. The bigger cities would more than likely see an orc or tabaxi or goblin and have no reaction. Cities like Waterdeep and Neverwinter. Small town like Phandalin or Red Larch would probably have a bad reaction to such beings, since they would be less exposed to them, or only have bad experiences like being raided.</p><p></p><p>But hey, that's your games. Just know that not everyone who picks the less "mundane" races do it to experience the bad social interactions. Maybe they just prefer the look of that race, or want the mechanics of the race without having to deal with the negative fluff. Ask your players.</p></blockquote><p></p>
[QUOTE="oreofox, post: 7579592, member: 6776240"] It all depends on the setting, and the group. Right now, I am playing a gnoll paladin raised by a dwarf paladin since she was a monster baby. The town she grew up in accepts her because her "mother" was a respected member and they've known my character since she was brought into town. There were the bullies, of course, but overall she was accepted. When she left town to see the world, she quickly found that gnolls are not welcomed in the majority of the world. Once she gained her 2nd level of Warlock (about character level 6) she was able to cast Disguise Self at will thanks to the invocation. So she goes around as a 6.5 foot tall female dwarf that looks a lot like her mother. When asked about why she is so tall (she's 7.5 feet tall, and disguise self can only shrink your appearance by a foot), she says it was a magical mishap when a former companion cast Enlarge on her. I have noticed over the years of message board browsing, that most DMs treat every settlement in every D&D world as though they are just like rural Mississippi, whether the settlement has 10 people or 10 million. The bigger cities would more than likely see an orc or tabaxi or goblin and have no reaction. Cities like Waterdeep and Neverwinter. Small town like Phandalin or Red Larch would probably have a bad reaction to such beings, since they would be less exposed to them, or only have bad experiences like being raided. But hey, that's your games. Just know that not everyone who picks the less "mundane" races do it to experience the bad social interactions. Maybe they just prefer the look of that race, or want the mechanics of the race without having to deal with the negative fluff. Ask your players. [/QUOTE]
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