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<blockquote data-quote="Blue" data-source="post: 7579831" data-attributes="member: 20564"><p>And I honestly support that. Make the game you want to run, adjust your setting to support your vision. I'm 100% with that.</p><p></p><p>The only place I could have problems with that is if a DM waited until after character creation to share their vision of the races, so a player's concept of their character is out of sync with how the DM wants them in the setting. But reading about your games there seems to be a great amount of people being on the same page, so I don't think even that small cavaet could apply to you.</p><p></p><p>Just because it's the internet so sometimes things don't come across, there is no snark or sarcasm in what I just said.</p><p></p><p></p><p></p><p>"Min-max" was a bit of inflammatory language on my part, I mean picking a race solely because of it's mechanical aspects and not actually wanting to play that race.</p><p></p><p>But it's absolutely the DM's business what race a player picks because it impacts how the the world interacts with them. Not just in negative ways. Just like a character being young or old, or whatever choice, can impact how some NPCs see them.</p><p></p><p>In other words, if the choice of race or culture has a meaning in the world, that is part an parcel of that race in addition to the mechanics. If a player chooses a race just because of the mechanics but does not want the RP implications of playing that race, you need to care as a DM because you have player and DM expectations that are out of sync.</p><p></p><p>One wanting race and culture to matter while the other does not causes an issue.</p><p></p><p>Talking to players, as you've mentioned before, is a good way to deal with it. We're just starting from opposite sides - my DMing style will rejoice in the differences and expects the players to pick a race knowing that, and they can talk to me if that's a problem.</p></blockquote><p></p>
[QUOTE="Blue, post: 7579831, member: 20564"] And I honestly support that. Make the game you want to run, adjust your setting to support your vision. I'm 100% with that. The only place I could have problems with that is if a DM waited until after character creation to share their vision of the races, so a player's concept of their character is out of sync with how the DM wants them in the setting. But reading about your games there seems to be a great amount of people being on the same page, so I don't think even that small cavaet could apply to you. Just because it's the internet so sometimes things don't come across, there is no snark or sarcasm in what I just said. "Min-max" was a bit of inflammatory language on my part, I mean picking a race solely because of it's mechanical aspects and not actually wanting to play that race. But it's absolutely the DM's business what race a player picks because it impacts how the the world interacts with them. Not just in negative ways. Just like a character being young or old, or whatever choice, can impact how some NPCs see them. In other words, if the choice of race or culture has a meaning in the world, that is part an parcel of that race in addition to the mechanics. If a player chooses a race just because of the mechanics but does not want the RP implications of playing that race, you need to care as a DM because you have player and DM expectations that are out of sync. One wanting race and culture to matter while the other does not causes an issue. Talking to players, as you've mentioned before, is a good way to deal with it. We're just starting from opposite sides - my DMing style will rejoice in the differences and expects the players to pick a race knowing that, and they can talk to me if that's a problem. [/QUOTE]
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