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<blockquote data-quote="iserith" data-source="post: 7580348" data-attributes="member: 97077"><p>In general, if I want to play up some form of discrimination as part of the social interaction challenge, it's generally going to be against adventurers in general rather than adventurers of a particular race. For example, an NPC might have a flaw like "I can't hide my disdain for adventurers after that one group wrecked my tavern!" Then that's a personal characteristic the PCs can suss out and potentially use during the social interaction challenge as with any other. Same effect in terms of challenge, but we neatly sidestep any racial discrimination during play or any player feeling singled out.</p><p></p><p>I've also done things where language is a factor. In a recent Eberron session, I added difficulty to social interaction challenges by making it such that speaking a language other than Goblin in Malleon's Gate in Sharn meant disadvantage on Charisma checks the PCs might make (if any). One of the players, a warforged cavalier, took this as an opportunity to pick up Goblin as a language for his subclass bonus proficiency feature. It's come in quite handy since!</p></blockquote><p></p>
[QUOTE="iserith, post: 7580348, member: 97077"] In general, if I want to play up some form of discrimination as part of the social interaction challenge, it's generally going to be against adventurers in general rather than adventurers of a particular race. For example, an NPC might have a flaw like "I can't hide my disdain for adventurers after that one group wrecked my tavern!" Then that's a personal characteristic the PCs can suss out and potentially use during the social interaction challenge as with any other. Same effect in terms of challenge, but we neatly sidestep any racial discrimination during play or any player feeling singled out. I've also done things where language is a factor. In a recent Eberron session, I added difficulty to social interaction challenges by making it such that speaking a language other than Goblin in Malleon's Gate in Sharn meant disadvantage on Charisma checks the PCs might make (if any). One of the players, a warforged cavalier, took this as an opportunity to pick up Goblin as a language for his subclass bonus proficiency feature. It's come in quite handy since! [/QUOTE]
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